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  3. corellia
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  7. republic_specforce_captain
Portrait

Republic Specforce Captain

Level 47-48 | Elite | Master Duelist


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m1000100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​npc.​ability.​tech.​thermal_grenade

Thermal Grenade
15sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143437 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_asian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
[no archetype]
  • + 1143439 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_asian_h08_p
       skincolor_human_asian_h11_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h02_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c30_m
                  comp_human_non_c20_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bms_archetype
                      • + chest_baggy_bms_med_ge_a02_collar
                      • + chest_baggy_bms_med_ge_a02_strap
                      • + chest_baggy_bms_med_ge_a02_shld
                      • Material: chest_baggy_med_ge_a02repofficer01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a02repofficer01_u_v02
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_med_ge_a02_cuff
                      • Material: hand_glove_med_ge_a02repofficer01_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a02_back
                      • + waist_belt_bms_med_ge_a02_front
                      • Material: waist_belt_med_ge_a02repofficer01_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a02repofficer01_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a02_cuff
                      • Material: boot_tall_med_ge_a02repofficer01_u
                      All NPCs with this appearance (2)