1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_jump_scout
Portrait

Republic Jump Scout

Level 48-49 | Standard | Jumptrooper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flame Burst

FQN: abl.​npc.​ability.​tech.​flame_burst

Flame Burst
9sinstant15 m999100%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m998100%

Jet Charge

FQN: abl.​npc.​ability.​tech.​jet_charge

Jet Charge
30sinstant8-30 m50050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h21_p
       skincolor_human_non_h22_p
        haircolor
        (one of 2)
         haircolor_human_non_h04_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h03_s
              complexion
              (one of 2)
              comp_human_non_c16_m
                comp_human_non_c25_m
                  Body details
                  SlotDetails
                  chestchest_armor01_bmn_archetype
                  • + chest_armor01_bmn_heavy_tr_a03_back
                  • Material: chest_armor01_heavy_ge_a04reptrooper01_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
                  handhand_gauntlet_bmn_archetype
                  • Material: hand_gauntlet_heavy_ge_a04reptrooper01_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_heavy_tr_a03_front
                  • Material: waist_belt_heavy_ge_a04reptrooper01_u
                  legleg_armor02_bmn_archetype
                  • Material: leg_armor02_heavy_ge_a04reptrooper01_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_heavy_tr_a03_shin
                  • Material: boot_tall_heavy_ge_a04reptrooper01_u