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  2. location
  3. corellia
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  5. humanoid
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  7. rebel_labor_watchman
Portrait

Rebel Labor Watchman

Level 47-48 | Weak | Bomber


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m200100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m100100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h31_p
     skincolor_human_non_h32_p
       skincolor_human_non_h33_p
        haircolor
        (one of 3)
         haircolor_human_non_h04_p
           haircolor_human_non_h15_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h04_s
                complexion
                (one of 2)
                comp_human_non_c20_m
                  comp_human_non_c02_m
                    Body details
                    SlotDetails
                    chestchest_jacket_bmn_archetype
                    • + chest_jacket_bmn_med_sm_a02_collar
                    • + chest_jacket_bmn_med_sm_a02_back
                    • Material: chest_jacket_med_sm_a02c02_m
                    handhand_gauntlet_bmn_archetype
                    • Material: hand_gauntlet_med_sm_a02c02_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_med_sm_a02_back
                    • + waist_belt_bmn_med_sm_a02_front
                    • Material: waist_belt_med_sm_a02c02_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_sm_a02c02_m_v01
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_sm_a02_cuff
                    • Material: boot_tall_med_sm_a02c02_u