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  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. corsec_sharpshooter
Portrait

CorSec Sharpshooter

Level 48-49 | Standard | Sniper


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m3050%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a02
  • + hair_human_bfn_non_a02_bangs
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a07
  • + hair_human_bfn_non_a07_ponytail
  • Material: hair_human_non_a07_v01_f
hair_human_bfn_non_a09
  • + hair_human_bfn_non_a09_wrap
  • Material: hair_human_non_a09_v01_f
skincolor
(one of 3)
 skincolor_human_non_h07_p
     skincolor_human_non_h09_p
       skincolor_human_non_h03_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h02_p
             haircolor_human_non_h01_p
              eyecolor
               eyecolor_human_non_h02_s
                complexioncomp_human_non_eyebrow11_f
                  facepaintmakeup_human_non_c23_f
                    Body details
                    SlotDetails
                    chestchest_baggy_bfn_archetype
                    • + chest_baggy_bfn_heavy_ge_a16_loin
                    • + chest_baggy_bfn_heavy_ge_a16_plate
                    • + chest_baggy_bfn_heavy_ge_a16_back
                    • Material: chest_baggy_heavy_ge_a16military10_f
                    bracerbracer_short_bfn_archetype
                    • Material: bracer_short_heavy_ge_a16military10_u_v01
                    handhand_gauntlet_bfn_archetype
                    • + hand_gauntlet_bfn_heavy_ge_a16_forearm
                    • Material: hand_gauntlet_heavy_ge_a16military10_u
                    waistwaist_belt_bfn_archetype
                    • + waist_belt_bfn_heavy_ge_a16_front
                    • + waist_belt_bfn_heavy_ge_a16_back
                    • Material: waist_belt_heavy_ge_a16military10_u
                    legleg_pant_bfn_archetype
                    • Material: leg_pant_heavy_ge_a16military10_f_v01
                    bootboot_tall_bfn_archetype
                    • + boot_tall_bfn_heavy_ge_a16_shin
                    • Material: boot_tall_heavy_ge_a16military10_u