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  2. location
  3. corellia
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  7. republic_frontline_commander
Portrait

Republic Frontline Commander

Level 49-50 | Strong | Gunner


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Full Auto

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Full Auto
10.5s2s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Full Auto
9s2s cast + 4s channel30 m0999%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a04
  • Material: head_human_bms_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
facehair
(one of 2)
[no archetype]
  • + 1143512 – not found
  • + 1143513 – not found
  • + 1156667 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1006660 – not found
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 2)
 skincolor_human_non_h09_p
     skincolor_human_non_h07_p
      haircolor
      (one of 2)
       haircolor_human_non_h14_p
         haircolor_human_non_h09_p
          eyecolor
           eyecolor_human_non_h03_s
            complexioncomp_human_non_c06_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_baggy_bms_archetype
                • + chest_baggy_bms_med_ge_a02_collar
                • + chest_baggy_bms_med_ge_a02_strap
                • + chest_baggy_bms_med_ge_a02_shld
                • Material: chest_baggy_med_ge_a02repofficer02_m
                bracerbracer_short_bms_archetype
                • Material: bracer_short_med_ge_a02repofficer02_u_v01
                handhand_glove_bms_archetype
                • + hand_glove_bms_med_ge_a02_cuff
                • Material: hand_glove_med_ge_a02repofficer02_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_med_ge_a02_back
                • + waist_belt_bms_med_ge_a02_front
                • Material: waist_belt_med_ge_a02repofficer02_u
                legleg_pant_bms_archetype
                • Material: leg_pant_med_ge_a02repofficer02_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_med_ge_a02_cuff
                • Material: boot_tall_med_ge_a02repofficer02_u
                All NPCs with this appearance (4)