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  7. corsec_master_rifleman
Portrait

CorSec Master Rifleman

Level 48-49 | Elite | Special Assault


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany200100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m150100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m70100%

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​npc.​ability.​rifle.​hail_of_bolts

Hail Of Bolts
60s3s channel5-30 m70100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m45100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m35100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a02
  • Material: head_zabrakrep_bms_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a02_base
  • + hair_zabrakrep_bms_non_a02_front
  • Material: hair_zabrakrep_asian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a08
  • + hair_zabrakrep_bms_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a09
  • + hair_zabrakrep_bms_non_a09_side
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h19_p
     skincolor_human_non_h21_p
       skincolor_zabrak_non_h01_p
        haircolor
        (one of 3)
         haircolor_human_non_h15_p
           haircolor_human_non_h06_p
             haircolor_human_non_h12_p
              eyecolor
               eyecolor_zabrak_non_h05_s
                complexioncomp_zabrak_non_eyebrow01_m
                  facepaint
                  (one of 2)
                  tattoo_zabrak_non_good02_u
                    tattoo_zabrak_non_good01_u
                      ageage_non_non_mid01_m
                        Body details
                        SlotDetails
                        chest
                        (one of 2)
                        chest_tight_bms_archetype
                        • + chest_tight_bms_light_ge_a33_collar
                        • + chest_tight_bms_light_ge_a33_chest
                        • + chest_tight_bms_light_ge_a33_loin
                        • Material: chest_tight_light_ge_a33hacker04_m
                        chest_tight_bms_archetype
                        • + chest_tight_bms_light_ge_a33_chest
                        • + chest_tight_bms_light_ge_a33_collar
                        • Material: chest_tight_light_ge_a33hacker04_m
                        bracerbracer_short_bms_archetype
                        • Material: bracer_short_light_ge_a33hacker04_u_v01
                        handhand_gauntlet_bms_archetype
                        • + hand_gauntlet_bms_light_ge_a33_back
                        • Material: hand_gauntlet_light_ge_a33hacker04_u
                        waistwaist_belt_bms_archetype
                        • + waist_belt_bms_light_ge_a33_back
                        • + waist_belt_bms_light_ge_a33_front
                        • Material: waist_belt_light_ge_a33hacker04_u
                        legleg_pant_bms_archetype
                        • Material: leg_pant_light_ge_a33hacker04_m_v02
                        bootboot_tall_bms_archetype
                        • + boot_tall_bms_light_ge_a33_cuff
                        • Material: boot_tall_light_ge_a33hacker04_u