1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. green_jedi_ambusher
Portrait

Green Jedi Ambusher

Level 48-49 | Strong | Shadow


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany300100%

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m250100%

Shadow Strike

FQN: abl.​npc.​ability.​force.​shrouded_strike

Shadow Strike
6s1s cast4-30 m200100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m150100%

Low Slash

Slashes the target low, dealing <<1>> weapon damage and incapacitating the target for 3.5 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​low_slash

Low Slash
15sinstant4 m120100%

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m100100%

Sweep Field

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Sweep Field
12sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h14_p
           haircolor_human_non_h01_p
             haircolor_human_non_h07_p
              eyecolor
               eyecolor_human_non_h01_s
                complexion
                (one of 2)
                comp_human_non_c23_m
                  comp_human_non_c07_m
                    ageage_non_non_old01_m
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_robe02_bmn_archetype
                      • + chest_robe02_bmn_heavy_jk_a12_back
                      • + chest_robe02_bmn_heavy_jk_a12_hooddown
                      • + chest_robe02_bmn_heavy_jk_a12_hoodup
                      • Material: chest_robe02_heavy_jk_a12c04_m
                      chest_robe02_bmn_archetype
                      • + chest_robe02_bmn_heavy_jk_a12_back
                      • + chest_robe02_bmn_heavy_jk_a12_hooddown
                      • Material: chest_robe02_heavy_jk_a12c04_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_heavy_jk_a12c04_u_v01
                      handhand_glove_bmn_archetype
                      • + hand_glove_bmn_heavy_jk_a12_forearm
                      • Material: hand_glove_heavy_jk_a12c04_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_heavy_jk_a12_back
                      • + waist_belt_bmn_heavy_jk_a12_front
                      • Material: waist_belt_heavy_jk_a12c04_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_heavy_jk_a12c04_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_heavy_jk_a12_shin
                      • Material: boot_tall_heavy_jk_a12c04_u
                      All NPCs with this appearance (3)