1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_siege_commander
Portrait

Republic Siege Commander

Level 48-50 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17397920283006820794

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfs_non_a03
  • Material: hair_human_non_a03_v01_f
hair_human_bfs_non_a06
  • + hair_human_bfs_non_a06_ponytail
  • + hair_human_bfs_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
hair_human_bfs_non_a09
  • Material: hair_human_non_a09_v01_f
skincolor
(one of 3)
 skincolor_human_non_h26_p
     skincolor_human_non_h27_p
       skincolor_human_non_h30_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h04_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h04_s
                complexion
                (one of 2)
                comp_human_non_c07_f
                  comp_human_non_c22_f
                    facepaintmakeup_human_non_c08_f
                      Body details
                      SlotDetails
                      chestchest_baggy_bfs_archetype
                      • + chest_baggy_bfs_med_ge_a02_collar
                      • + chest_baggy_bfs_med_ge_a02_strap
                      • + chest_baggy_bfs_med_ge_a02_shld
                      • Material: chest_baggy_med_ge_a02repofficer01_f
                      bracerbracer_short_bfs_archetype
                      • Material: bracer_short_med_ge_a02repofficer01_u_v02
                      handhand_glove_bfs_archetype
                      • + hand_glove_bfs_med_ge_a02_cuff
                      • Material: hand_glove_med_ge_a02repofficer01_u
                      waistwaist_belt_bfs_archetype
                      • + waist_belt_bfs_med_ge_a02_back
                      • + waist_belt_bfs_med_ge_a02_front
                      • Material: waist_belt_med_ge_a02repofficer01_u
                      legleg_pant_bfs_archetype
                      • Material: leg_pant_med_ge_a02repofficer01_f_v02
                      bootboot_tall_bfs_archetype
                      • + boot_tall_bfs_med_ge_a02_cuff
                      • Material: boot_tall_med_ge_a02repofficer01_u