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  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_infiltrator
Portrait

Republic Infiltrator

Level 48-49 | Standard | Hunter


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m20100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_trhelmet01_bfn_archetype
  • + face_trhelmet01_bfn_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
face_trhelmet01_bfn_archetype
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hair
(one of 2)
hair_human_bfn_non_a06
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a11
  • Material: hair_human_non_a11_v01_f
skincolor
(one of 3)
 skincolor_human_non_h29_p
     skincolor_human_non_h29_p
       skincolor_human_non_h33_p
        haircolor
        (one of 2)
         haircolor_human_non_h05_p
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h04_s
              complexion
              (one of 2)
              comp_human_non_c30_f
                comp_human_non_c05_f
                  facepaintmakeup_human_non_c24_f
                    Body details
                    SlotDetails
                    chestchest_tight_bfn_archetype
                    • + 1001418 – not found
                    • + chest_tight_bfn_med_tr_a01_collar
                    • + chest_tight_bfn_med_tr_a01_pocket
                    • Material: chest_tight_med_ge_a01repsoldier05_f
                    bracerbracer_short_bfn_archetype
                    • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                    handhand_gauntlet_bfn_archetype
                    • + hand_gauntlet_bfn_med_tr_a01_front
                    • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                    waistwaist_belt_bfn_archetype
                    • + waist_belt_bfn_med_tr_a01_back
                    • + waist_belt_bfn_med_tr_a01_front
                    • Material: waist_belt_med_ge_a01repsoldier05_u
                    legleg_pant_bfn_archetype
                    • Material: leg_pant_med_ge_a01repsoldier05_f_v02
                    bootboot_tall_bfn_archetype
                    • + boot_tall_bfn_med_tr_a01_shin
                    • Material: boot_tall_med_ge_a01repsoldier05_u