1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. corsec_enforcer
Portrait

CorSec Enforcer

Level 48 | Strong | Tank


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a03
  • + hair_human_bfn_non_a03_length
  • Material: hair_human_non_a03_v01_f
hair_human_bfn_non_a04
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_frontspikes
  • + hair_human_bfn_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfn_non_a11
  • + hair_human_bfn_non_a11_sides
  • Material: hair_human_non_a11_v01_f
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h32_p
         skincolor_human_non_h35_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h15_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h02_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 3)
                    comp_human_non_c01_f
                      comp_human_non_c30_f
                        comp_human_non_c05_f
                          facepaintmakeup_human_non_c12_f
                            Body details
                            SlotDetails
                            chest
                            (one of 2)
                            chest_baggy_bfn_archetype
                            • + chest_baggy_bfn_heavy_ge_a16_plate
                            • Material: chest_baggy_heavy_ge_a16military10_f
                            chest_baggy_bfn_archetype
                            • + chest_baggy_bfn_heavy_ge_a16_loin
                            • Material: chest_baggy_heavy_ge_a16military10_f
                            bracerbracer_short_bfn_archetype
                            • Material: bracer_short_heavy_ge_a16military10_u_v01
                            handhand_gauntlet_bfn_archetype
                            • + hand_gauntlet_bfn_heavy_ge_a16_forearm
                            • Material: hand_gauntlet_heavy_ge_a16military10_u
                            waistwaist_belt_bfn_archetype
                            • + waist_belt_bfn_heavy_ge_a16_front
                            • Material: waist_belt_heavy_ge_a16military10_u
                            legleg_pant_bfn_archetype
                            • Material: leg_pant_heavy_ge_a16military10_f_v01
                            bootboot_tall_bfn_archetype
                            • + boot_tall_bfn_heavy_ge_a16_shin
                            • Material: boot_tall_heavy_ge_a16military10_u