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  7. republic_commando_sentinel
Portrait

Republic Commando Sentinel

Level 47 | Standard | Berserker


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany30100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m025%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bfs_archetype
  • + face_trhelmet02_bfs_heavy_tr_a02_back
  • Material: face_gehelmet02_heavy_ge_a03reptrooper02_u
skincolor
 skincolor_human_non_h25_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c20_f
        Body details
        SlotDetails
        chestchest_tight_bfs_archetype
        • + chest_tight_bfs_heavy_tr_a02_back
        • + chest_tight_bfs_heavy_tr_a02_plate
        • + chest_tight_bfs_heavy_tr_a02_shld
        • Material: chest_tight_heavy_ge_a03reptrooper02_f
        bracerbracer_short_bfs_archetype
        • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
        handhand_glove_bfs_archetype
        • + hand_glove_bfs_heavy_tr_a02_bracer
        • Material: hand_glove_heavy_ge_a03reptrooper02_u
        waistwaist_belt_bfs_archetype
        • + waist_belt_bfs_heavy_tr_a02_back
        • + waist_belt_bfs_heavy_tr_a02_front
        • Material: waist_belt_heavy_ge_a03reptrooper02_u
        legleg_armor02_bfs_archetype
        • Material: leg_armor02_heavy_ge_a03reptrooper02_f_v02
        bootboot_tall_bfs_archetype
        • + boot_tall_bfs_heavy_tr_a02_shin
        • Material: boot_tall_heavy_ge_a03reptrooper02_u