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  2. location
  3. corellia
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  5. humanoid
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  7. bartender
Portrait

Bartender

Level 47-48 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_african_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
skincolor
(one of 2)
 skincolor_human_non_h04_p
     skincolor_human_non_h03_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h11_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c06_m
              comp_human_non_c21_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chest
                  (one of 2)
                  chest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a07_chest
                  • Material: chest_tight_med_ge_a07repcitizen02_m
                  chest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a07_loin
                  • Material: chest_tight_med_ge_a07repcitizen02_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a07repcitizen02_u_v01
                  hand
                  (one of 2)
                  hand_glove_bmn_archetype
                  • Material: hand_gauntlet_med_ge_a07repcitizen02_u
                  hand_naked_bmn_archetype
                  • Material: hand_naked_african_young_a01c01_bmn
                  • Skin slot 0: hand_naked_african_young_a01c01_bmn
                  • Skin color is hued into slot: 0
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_ge_a07_back
                  • + waist_belt_bmn_med_ge_a07_front
                  • Material: waist_belt_med_ge_a07repcitizen02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a07repcitizen02_m_v02
                  bootboot_tall_bmn_archetype
                  • Material: boot_tall_med_ge_a07repcitizen02_u
                  All NPCs with this appearance (9)