1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. corsec_pacifier
Portrait

CorSec Pacifier

Level 48-49 | Standard | Slasher


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a02
  • + hair_human_bmn_non_a02_back
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_length
  • + hair_human_bmn_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h15_p
           haircolor_human_non_h04_p
             haircolor_human_non_h05_p
              eyecolor
               eyecolor_human_non_h04_s
                complexion
                (one of 2)
                comp_human_non_c07_m
                  comp_human_non_c26_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_tight_bmn_archetype
                      • + chest_tight_bmn_med_ge_a14_collar
                      • + chest_tight_bmn_med_ge_a14_chest
                      • + chest_tight_bmn_med_ge_a14_arm
                      • Material: chest_tight_med_ge_a14military07_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_med_ge_a14military07_u_v01
                      handhand_gauntlet_bmn_archetype
                      • + hand_gauntlet_bmn_med_ge_a14_pouch
                      • Material: hand_gauntlet_med_ge_a14military07_u
                      waistwaist_belt_bmn_archetype
                      • + waist_belt_bmn_med_ge_a14_front
                      • + waist_belt_bmn_med_ge_a14_back
                      • + waist_belt_bmn_med_ge_a14_sling
                      • Material: waist_belt_med_ge_a14military07_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_med_ge_a14military07_m_v01
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_med_ge_a14_cuff
                      • Material: boot_tall_med_ge_a14military07_u
                      All NPCs with this appearance (2)