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Portrait

Green Jedi

Level 49-50 | Elite | Force Sensitive


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​npc.​ability.​force.​force_push_noknockdown

Force Push
15sinstant4 m1000100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_lock
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a06
  • + hair_human_bms_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a01_chops
  • + facehair_human_bms_caucasian_a01_goatee
  • + facehair_human_bms_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a05_chops
  • + facehair_human_bms_caucasian_a05_goatee
  • + facehair_human_bms_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • + facehair_human_bms_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
       skincolor_human_non_h32_p
        haircolor
        (one of 3)
         haircolor_human_non_h14_p
           haircolor_human_non_h01_p
             haircolor_human_non_h07_p
              eyecolor
               eyecolor_human_non_h01_s
                complexion
                (one of 2)
                comp_human_non_c23_m
                  comp_human_non_c07_m
                    ageage_non_non_old01_m
                      Body details
                      SlotDetails
                      chestchest_robe02_bms_archetype
                      • + chest_robe02_bms_heavy_jk_a12_back
                      • + chest_robe02_bms_heavy_jk_a12_hooddown
                      • Material: chest_robe02_heavy_jk_a12c04_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_heavy_jk_a12c04_u_v01
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_heavy_jk_a12_forearm
                      • Material: hand_glove_heavy_jk_a12c04_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_heavy_jk_a12_back
                      • + waist_belt_bms_heavy_jk_a12_front
                      • Material: waist_belt_heavy_jk_a12c04_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_heavy_jk_a12c04_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_heavy_jk_a12_shin
                      • Material: boot_tall_heavy_jk_a12c04_u
                      All NPCs with this appearance (5)