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Portrait

Green Jedi Adept

Level 49-50 | Standard | Sage


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m1000100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​npc.​ability.​force.​force_push_random

Force Push
30sinstant15 m980100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_lock
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h32_p
       skincolor_human_non_h33_p
         skincolor_human_non_h35_p
          haircolor
          (one of 4)
           haircolor_human_non_h05_p
             haircolor_human_non_h10_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h15_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_c16_m
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_robe02_bmn_archetype
                      • + chest_robe02_bmn_heavy_jk_a12_hooddown
                      • Material: chest_robe02_heavy_jk_a12c04_m
                      chest_robe02_bmn_archetype
                      • + chest_robe02_bmn_heavy_jk_a12_hoodup
                      • Material: chest_robe02_heavy_jk_a12c04_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_heavy_jk_a12c04_u_v01
                      handhand_glove_bmn_archetype
                      • Material: hand_glove_heavy_jk_a12c04_u
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_heavy_jk_a12c04_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_heavy_jk_a12c04_m_v01
                      bootboot_tall_bmn_archetype
                      • Material: boot_tall_heavy_jk_a12c04_u
                      All NPCs with this appearance (6)