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Portrait

Jedi Guardian

Level 48-49 | Strong | Jedi Guardian


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Warding Call

Reduces the damage taken by the caster by 20% for 9 seconds. Note - This ability is balanced for Caster NPCs.

FQN: abl.​npc.​ability.​force.​warding_call

Warding Call
2m 0sinstantany150100%

Soresu Form

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Soresu Form
60sinstantany100100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m50100%

Sweep Field

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Sweep Field
12sinstant4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m25100%

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Master Stasis
60sinstant15 m10100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_npc01
  • Material: head_human_asian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfs_non_a06
  • + hair_human_bfs_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
hair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfs_non_a09
  • + hair_human_bfs_non_a09_wrap
  • Material: hair_human_non_a09_v01_f
skincolor
(one of 3)
 skincolor_human_non_h16_p
     skincolor_human_non_h17_p
       skincolor_human_non_h18_p
        haircolor
        (one of 3)
         haircolor_human_non_h14_p
           haircolor_human_non_h13_p
             haircolor_human_non_h04_p
              eyecolor
               eyecolor_human_non_h05_s
                complexion
                (one of 2)
                comp_human_non_c20_f
                  comp_human_non_c01_f
                    facepaintmakeup_human_non_c07_f
                      Body details
                      SlotDetails
                      chest
                      (one of 2)
                      chest_robe02_bfs_archetype
                      • Material: chest_robe02_heavy_jk_a09c03_f
                      chest_robe02_bfs_archetype
                      • + chest_robe02_bfs_heavy_jk_a09_shld
                      • + chest_robe02_bfs_heavy_jk_a09_hooddown
                      • Material: chest_robe02_heavy_jk_a09c03_f
                      bracerbracer_short_bfs_archetype
                      • Material: bracer_short_heavy_jk_a09c03_u_v01
                      handhand_gauntlet_bfs_archetype
                      • Material: hand_gauntlet_heavy_jk_a09c03_u
                      waistwaist_belt_bfs_archetype
                      • Material: waist_belt_heavy_jk_a09c03_u
                      legleg_armor02_bfs_archetype
                      • Material: leg_armor02_heavy_jk_a09c03_f_v01
                      bootboot_tall_bfs_archetype
                      • + boot_tall_bfs_heavy_jk_a09_shin
                      • Material: boot_tall_heavy_jk_a09c03_u
                      All NPCs with this appearance (2)