1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. corsec_veteran
Portrait

CorSec-Veteran

Stufe 49-50 | Standard | Häuter


Eigenschaften

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Risswunde

Schlägt in den Unterleib des Ziels und verursacht beim ersten Schlag mittleren Schaden, gefolgt von hohem körperlichen Schaden im Verlauf von 15 Sekunden.

FQN: abl.​npc.​ability.​saber.​rupture_tech

Risswunde
15 Sek.instant4 m025%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1143432 – not found
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1006669 – not found
  • + 1006668 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_non_h16_p
       skincolor_human_non_h18_p
        haircolor
        (one of 3)
         haircolor_human_non_h09_p
           haircolor_human_non_h14_p
             haircolor_human_non_h01_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c17_m
                  comp_human_non_c07_m
                    comp_human_non_c25_m
                      ageage_non_non_mid01_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_heavy_ge_a16_loin
                        • + chest_baggy_bmn_heavy_ge_a16_plate
                        • + chest_baggy_bmn_heavy_ge_a16_back
                        • Material: chest_baggy_heavy_ge_a16military10_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_heavy_ge_a16military10_u_v01
                        handhand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                        • Material: hand_gauntlet_heavy_ge_a16military10_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_heavy_ge_a16_front
                        • + waist_belt_bmn_heavy_ge_a16_back
                        • Material: waist_belt_heavy_ge_a16military10_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_heavy_ge_a16military10_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_heavy_ge_a16_shin
                        • Material: boot_tall_heavy_ge_a16military10_u
                        All NPCs with this appearance (2)