1. PNJ
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. corsec_veteran
Portrait

Vétéran de la CorSec

Level 49-50 | Standard | Dépeceur


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rupture

Coup porté à l'abdomen de la cible, infligeant des dégâts intermédiaires lors de la première frappe puis des dégâts internes lourds étendus sur 15 secondes.

FQN: abl.​npc.​ability.​saber.​rupture_tech

Rupture
15sinstant4 m025%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • + hair_human_bmn_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1143432 – not found
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1006669 – not found
  • + 1006668 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_non_h16_p
       skincolor_human_non_h18_p
        haircolor
        (one of 3)
         haircolor_human_non_h09_p
           haircolor_human_non_h14_p
             haircolor_human_non_h01_p
              eyecolor
               eyecolor_human_non_h03_s
                complexion
                (one of 3)
                comp_human_non_c17_m
                  comp_human_non_c07_m
                    comp_human_non_c25_m
                      ageage_non_non_mid01_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_heavy_ge_a16_loin
                        • + chest_baggy_bmn_heavy_ge_a16_plate
                        • + chest_baggy_bmn_heavy_ge_a16_back
                        • Material: chest_baggy_heavy_ge_a16military10_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_heavy_ge_a16military10_u_v01
                        handhand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_heavy_ge_a16_forearm
                        • Material: hand_gauntlet_heavy_ge_a16military10_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_heavy_ge_a16_front
                        • + waist_belt_bmn_heavy_ge_a16_back
                        • Material: waist_belt_heavy_ge_a16military10_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_heavy_ge_a16military10_m_v01
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_heavy_ge_a16_shin
                        • Material: boot_tall_heavy_ge_a16military10_u
                        All NPCs with this appearance (2)