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Portrait

Jedi Combatant

Level 48-49 | Strong | Jedi Sentinel


Attributes

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m200100%

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​npc.​ability.​force.​force_pull

Force Pull
15sinstant8-30 m190100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap

Force Leap
30sinstant8-30 m150100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m120100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m90100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m80100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstant15 m70100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany60100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • Material: hair_human_non_a03_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_african_sm_cyber03_beard
  • + facehair_human_bms_african_sm_cyber03_sideburns
  • + facehair_human_bms_african_sm_cyber03_bottom
  • Material: facehair_human_non_sm_cyber03_u
[no archetype]
  • + 1143519 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h01_p
     skincolor_human_non_h04_p
       skincolor_human_non_h03_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h02_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c07_m
                comp_human_non_c16_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_robe02_bms_archetype
                    • + chest_robe02_bms_heavy_jk_a09_back
                    • + chest_robe02_bms_heavy_jk_a09_shld
                    • + chest_robe02_bms_heavy_jk_a09_hooddown
                    • Material: chest_robe02_heavy_jk_a09c03_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_heavy_jk_a09c03_u_v01
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_heavy_jk_a09_wrist
                    • Material: hand_gauntlet_heavy_jk_a09c03_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_heavy_jk_a09_back
                    • + waist_belt_bms_heavy_jk_a09_front
                    • Material: waist_belt_heavy_jk_a09c03_u
                    legleg_armor02_bms_archetype
                    • Material: leg_armor02_heavy_jk_a09c03_m_v01
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_heavy_jk_a09_shin
                    • Material: boot_tall_heavy_jk_a09c03_u
                    All NPCs with this appearance (3)