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  2. location
  3. corellia
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  5. humanoid
  6. republic
  7. green_jedi_marksman
Portrait

Republic Marksman

Level 49-50 | Standard | Radioman


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rally Troops

All NPCs friendly to the caster within a 15m radius of the caster will attack the casters' current target.

FQN: abl.​npc.​ability.​rifle.​rally_troops

Rally Troops
60s2s cast30 m50100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_caucasian_a07
  • Material: head_human_bma_caucasian_a07c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bma_archetype
  • + face_gehelmet23_bma_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
      haircolor
      (one of 2)
       haircolor_human_non_h03_p
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c01_m
              comp_human_non_c16_m
                Body details
                SlotDetails
                chestchest_armor01_bma_archetype
                • Material: chest_armor01_heavy_ge_a04reptrooper02_m
                bracerbracer_short_bma_archetype
                • Material: bracer_short_heavy_ge_a04reptrooper02_u_v02
                handhand_gauntlet_bma_archetype
                • + hand_gauntlet_bma_heavy_tr_a03_back
                • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
                waistwaist_belt_bma_archetype
                • + waist_belt_bma_heavy_tr_a03_back
                • + waist_belt_bma_heavy_tr_a03_front
                • Material: waist_belt_heavy_ge_a04reptrooper02_u
                legleg_armor02_bma_archetype
                • Material: leg_armor02_heavy_ge_a04reptrooper02_m_v02
                bootboot_tall_bma_archetype
                • + boot_tall_bma_heavy_tr_a03_shin
                • Material: boot_tall_heavy_ge_a04reptrooper02_u