1. NSCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. rebel_medic
Portrait

Rebellensanitäter

Stufe 47-48 | Standard | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadaten

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a05
  • Material: head_human_bma_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bma_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bma_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a04_goatee
  • + facehair_human_bma_caucasian_a04_mustache
  • + facehair_human_bma_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
      haircolor
      (one of 2)
       haircolor_human_non_h12_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h04_s
            complexioncomp_human_non_c05_m
              Body details
              SlotDetails
              chestchest_baggy_bma_archetype
              • + chest_baggy_bma_med_sm_a03_back
              • + chest_baggy_bma_med_sm_a03_collar
              • Material: chest_baggy_med_sm_a03c01_m
              bracerbracer_tall_bma_archetype
              • Material: bracer_tall_med_sm_a03c01_u_v02
              handhand_glove_bma_archetype
              • Material: hand_glove_med_sm_a03c01_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_sm_a03_back
              • + waist_belt_bma_med_sm_a03_front
              • + waist_belt_bma_med_sm_a03_sling
              • Material: waist_belt_med_sm_a03c01_u
              legleg_pant_bma_archetype
              • Material: leg_pant_med_sm_a03c01_m_v02
              bootboot_tall_bma_archetype
              • + boot_tall_bma_med_sm_a03_knee
              • Material: boot_tall_med_sm_a03c01_u
              All NPCs with this appearance (3)