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  3. corellia
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  5. humanoid
  6. republic
  7. republic_master_sniper
Portrait

Republikanischer Meisterscharfschütze

Stufe 48-49 | Elite | Scharfschütze


Eigenschaften

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Heckenschuss

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Heckenschuss
12 Sek.3 Sek. cast30 m30100%

Beinschuss

FQN: abl.​npc.​ability.​rifle.​leg_shot

Beinschuss
20 Sek.instant30 m3050%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.instantany075%

Gezielter Schuss

FQN: abl.​npc.​ability.​rifle.​snipe

Gezielter Schuss
6 Sek.1.5 Sek. cast30 m0150%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneinstant30 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.instant30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.instant30 m04%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneinstant4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneinstant4 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadaten

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 2)
face_trhelmet01_bmn_archetype
  • + face_trhelmet01_bmn_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
face_trhelmet01_bmn_archetype
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
skincolor
(one of 2)
 skincolor_human_non_h03_p
     skincolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h02_s
        complexion
        (one of 2)
        comp_human_non_c25_m
          comp_human_non_c06_m
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + 1001418 – not found
            • + chest_tight_bmn_med_tr_a01_collar
            • + chest_tight_bmn_med_tr_a01_pocket
            • Material: chest_tight_med_ge_a01repsoldier05_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a01repsoldier05_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier05_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_tr_a01_back
            • + waist_belt_bmn_med_tr_a01_front
            • Material: waist_belt_med_ge_a01repsoldier05_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a01repsoldier05_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_tr_a01_shin
            • Material: boot_tall_med_ge_a01repsoldier05_u
            All NPCs with this appearance (6)