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  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_forward_officer
Portrait

Republic Forward Officer

Level 47-48 | Strong | Harbinger


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany50100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m25100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m20100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m5100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a03
  • Material: head_human_bmf_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmf_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmf_non_a12
  • + hair_human_bmf_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bmf_non_a18
  • Material: hair_human_non_a18_v01_m
skincolor
(one of 2)
 skincolor_human_non_h17_p
     skincolor_human_asian_h08_p
      haircolor
      (one of 2)
       haircolor_human_non_h01_p
         haircolor_human_non_h05_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c17_m
              comp_human_non_c07_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bmf_archetype
                  • + chest_baggy_bmf_med_ge_a02_collar
                  • + chest_baggy_bmf_med_ge_a02_strap
                  • + chest_baggy_bmf_med_ge_a02_shld
                  • Material: chest_baggy_med_ge_a02repofficer01_m
                  bracerbracer_short_bmf_archetype
                  • Material: bracer_short_med_ge_a02repofficer01_u_v02
                  handhand_glove_bmf_archetype
                  • + hand_glove_bmf_med_ge_a02_cuff
                  • Material: hand_glove_med_ge_a02repofficer01_u
                  waistwaist_belt_bmf_archetype
                  • + waist_belt_bmf_med_ge_a02_back
                  • + waist_belt_bmf_med_ge_a02_front
                  • Material: waist_belt_med_ge_a02repofficer01_u
                  legleg_pant_bmf_archetype
                  • Material: leg_pant_med_ge_a02repofficer01_m_v02
                  bootboot_tall_bmf_archetype
                  • + boot_tall_bmf_med_ge_a02_cuff
                  • Material: boot_tall_med_ge_a02repofficer01_u