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  3. corellia
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  7. republic_commando_sniper
Portrait

Republic Commando Sniper

Level 47-48 | Standard | Agent


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m100100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m0200%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_zabrakrep_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bfn_non_a07
  • Material: hair_zabrak_non_a07_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bfn_non_a09
  • + hair_zabrakrep_bfn_non_a09_side
  • Material: hair_zabrak_non_a09_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bfn_non_a10
  • Material: hair_zabrak_non_a10_v01_f
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h29_p
     skincolor_human_non_h27_p
       skincolor_zabrak_non_h01_p
        haircolor
        (one of 3)
         haircolor_human_non_h15_p
           haircolor_human_non_h06_p
             haircolor_human_non_h03_p
              eyecolor
               eyecolor_zabrak_non_h04_s
                complexioncomp_zabrak_non_eyebrow01_f
                  facepaint
                  (one of 2)
                  tattoo_zabrak_non_good03_u
                    tattoo_zabrak_non_good06_u
                      Body details
                      SlotDetails
                      chestchest_tight_bfn_archetype
                      • + chest_tight_bfn_med_tr_a01_collar
                      • Material: chest_tight_med_ge_a01repsoldier03_f
                      bracerbracer_short_bfn_archetype
                      • Material: bracer_short_med_ge_a01repsoldier03_u_v01
                      handhand_gauntlet_bfn_archetype
                      • + hand_gauntlet_bfn_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier03_u
                      waistwaist_belt_bfn_archetype
                      • + waist_belt_bfn_med_tr_a01_back
                      • + waist_belt_bfn_med_tr_a01_front
                      • Material: waist_belt_med_ge_a01repsoldier03_u
                      legleg_pant_bfn_archetype
                      • Material: leg_pant_med_ge_a01repsoldier03_f_v02
                      bootboot_tall_bfn_archetype
                      • + boot_tall_bfn_med_tr_a01_shin
                      • Material: boot_tall_med_ge_a01repsoldier03_u
                      All NPCs with this appearance (2)