1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. rebel_armsman
Portrait

Armurier rebelle

Level 47-48 | Elite | Trancheur


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Fente vicieuse

Frappe vicieuse avec une arme, qui inflige de lourds dégâts à une seule cible.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Fente vicieuse
6sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_mustache
  • + facehair_human_bms_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h33_p
     skincolor_human_non_h35_p
       skincolor_human_non_h36_p
        haircolor
        (one of 3)
         haircolor_human_non_h14_p
           haircolor_human_non_h10_p
             haircolor_human_non_h05_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c23_m
                  comp_human_non_c20_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_jacket_bms_archetype
                      • + chest_jacket_bms_med_sm_a02_back
                      • + chest_jacket_bms_med_sm_a02_neck
                      • + chest_jacket_bms_med_sm_a02_collar
                      • Material: chest_jacket_med_sm_a02c02_m
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_med_sm_a02_back
                      • Material: hand_gauntlet_med_sm_a02c02_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_sm_a02_front
                      • + waist_belt_bms_med_sm_a02_back
                      • + waist_belt_bms_med_sm_a02_sling
                      • Material: waist_belt_med_sm_a02c02_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_sm_a02c02_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_sm_a02_cuff
                      • Material: boot_tall_med_sm_a02c02_u