1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_forward_commander
Portrait

Commandant supérieur de la République

Level 49-50 | Elite | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + 1143437 – not found
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_asian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
[no archetype]
  • + 1143439 – not found
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 3)
 skincolor_human_non_h15_p
     skincolor_human_asian_h08_p
       skincolor_human_asian_h11_p
        haircolor
        (one of 3)
         haircolor_human_non_h05_p
           haircolor_human_non_h02_p
             haircolor_human_non_h06_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 2)
                comp_human_non_c30_m
                  comp_human_non_c20_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bms_archetype
                      • + chest_baggy_bms_med_ge_a02_collar
                      • + chest_baggy_bms_med_ge_a02_strap
                      • + chest_baggy_bms_med_ge_a02_shld
                      • Material: chest_baggy_med_ge_a02repofficer01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a02repofficer01_u_v02
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_med_ge_a02_cuff
                      • Material: hand_glove_med_ge_a02repofficer01_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a02_back
                      • + waist_belt_bms_med_ge_a02_front
                      • Material: waist_belt_med_ge_a02repofficer01_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a02repofficer01_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a02_cuff
                      • Material: boot_tall_med_ge_a02repofficer01_u
                      All NPCs with this appearance (2)