CRP-A3 Budget Speeder Bike Activates the CRP-A3 Budget Speeder Bike, increasing movement speed by 90%. Not rated for use in combat.
<<1>> FQN: abl.player.mount.budget_speeder_bike CRP-A3 Budget Speeder Bike | none | 1.1.0 |
"Mandalorian Iron" Rations Increases out-of-combat health regeneration by 30 health per second. Lasts 30 minutes. FQN: abl.itm.potion.cantina.ooc_regen_tier02 "Mandalorian Iron" Rations | none | 1.1.0 |
1 FQN: abl.companion.tools.slowing_darts_pack.1 1 | passive | 1.1.0 |
1 Threat Generates 1 Threat. FQN: abl.world_design.utility.threat.1_threat 1 Threat | none | 1.1.0 |
2 NOTE: Not up to date when compared to Mark I !!! FQN: abl.companion.tools.grenade_pack.2 2 | passive | 1.1.0 |
3 NOTE: Not up to date when compared to Mark I !!! FQN: abl.companion.tools.grenade_pack.3 3 | passive | 1.1.0 |
357 Debuff This is the stub for an ability that debuffs the player when he opens a toxic barrel without a hazmat suit. FQN: abl.quest.location.taris_imperial.world.spilling_chemicals.357_debuff 357 Debuff | none | 1.1.0 |
42-Y Civilian Speeder Bike Activates the 42-Y Civilian Speeder Bike, increasing movement speed by 90%. Not rated for use in combat.
<<1>> FQN: abl.player.mount.civilian_speeder_bike 42-Y Civilian Speeder Bike | none | 1.1.0 |
42-Y Civilian Speeder Bike Activates the 42-Y Military Speeder Bike, increasing movement speed by 45%. Not rated for use in combat. FQN: abl.player.mount.placeable_bike 42-Y Civilian Speeder Bike | 1.5s | 1.1.0 |
50_sparks FQN: abl.npc.ability.droid.battle_droid.revan_arc.pd44.50_sparks 50_sparks | 60m 0s | 1.1.0 |
72-X Military Speeder Bike Activates the 72-X Military Speeder Bike, increasing movement speed by 100%. Not rated for use in combat.
<<1>> FQN: abl.player.mount.military_speeder_bike 72-X Military Speeder Bike | none | 1.1.0 |
75 Sparks FQN: abl.npc.ability.droid.battle_droid.revan_arc.pd44.75_sparks 75 Sparks | 60m 0s | 1.1.0 |
A Good Spot This seems like a good spot to fire the flare gun. FQN: abl.quest.location.hoth.world.allied_forces.buff_in_correct_area A Good Spot | none | 1.1.0 |
Abandoned Dispel Poison This removes the Sandpeople's Poison from the player without playing any animations if the player abandons the quest. FQN: abl.quest.location.tatooine.world.imperial.test_of_the_clan.abandoned_dispel_poison Abandoned Dispel Poison | none | 1.1.0 |
Ablative Upgrades Increases shield absorption by <<1[%d/%d/%d]>>%. FQN: abl.bounty_hunter.skill.shield_tech.ablative_upgrades Ablative Upgrades | passive | 1.1.0 |
Absolved This acolyte has been found innocent of treason to the empire. For now. FQN: abl.quest.location.korriban.world.allegiance.buff_recently_scanned Absolved | none | 1.1.0 |
Absorb Damage FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.tank.hard.absorb Absorb Damage | 6s | 1.1.0 |
Absorb Damage FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.tank.absorb Absorb Damage | 6s | 1.1.0 |
Absorption Shield Immune to all damage
FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.assassins.hard.immune_shield Absorption Shield | 1.5s | 1.1.0 |
Absorption Shield Immune to all damage
FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.assassins.immune_shield Absorption Shield | 1.5s | 1.1.0 |
Accept Revive Used from the player death screen to accept the offer to revive you. FQN: abl.player.accept_revive Accept Revive | none | 1.1.0 |
Access Holo Archives FQN: abl.placeables.location.hutta.class.spy.the_new_truth.holo_archives Access Holo Archives | none | 1.1.0 |
Accessing FQN: abl.placeables.access.typing_mid_long Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.push_buttons_mid_short Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.typing_mid_medium Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.typing_high_medium Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.push_buttons_high_long Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.push_buttons_mid_medium Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.push_buttons_high_medium Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.typing_mid_short Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.push_buttons_mid_long Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.typing_mid_medium_ooc Accessing | none | 1.1.0 |
Accessing FQN: abl.placeables.access.push_buttons_high_short Accessing | none | 1.1.0 |
Accessing Elevator FQN: abl.placeables.access.access_elevator Accessing Elevator | 5s | 1.1.0 |
Accessing Galaxy Map... FQN: abl.placeables.social.chair_sit_normal_galaxymap Accessing Galaxy Map... | none | 1.1.0 |
Accessing Galaxy Map... FQN: abl.placeables.galaxymapopen Accessing Galaxy Map... | none | 1.1.0 |
Accessing Galaxy Map... FQN: abl.placeables.galaxymap.galaxymap Accessing Galaxy Map... | none | 1.1.0 |
Accessing HoloNet... Uses the placeable and triggers the "On Use" hook. FQN: abl.placeables.ship.holoterminal Accessing HoloNet... | none | 1.1.0 |
Accessing the Emplacement FQN: abl.placeables.qtr.1x2.pvp.comm_base.generator2 Accessing the Emplacement | 5s | 1.1.0 |
Accessing the Emplacement FQN: abl.placeables.qtr.1x2.pvp.comm_base.generator1 Accessing the Emplacement | 5s | 1.1.0 |
Accessing the Emplacement FQN: abl.placeables.qtr.1x2.pvp.comm_base.generator3 Accessing the Emplacement | 5s | 1.1.0 |
Accessing Tram System FQN: abl.placeables.access.access_tram Accessing Tram System | 5s | 1.1.0 |
Accessing... l;k FQN: abl.placeables.test.jkoch.playground Accessing... | none | 1.1.0 |
Accessing... FQN: abl.placeables.access.loot_typing_mid_medium Accessing... | none | 1.1.0 |
Accomplished Doctor Increases the critical healing bonus of Kolto Injection, Kolto Infusion and Recuperative Nanotech by <<1[%d/%d/%d]>>%. FQN: abl.agent.skill.medic.accomplished_doctor Accomplished Doctor | passive | 1.1.0 |
Accomplished Sawbones Increases the critical healing bonus of Underworld Medicine, Kolto Pack and Kolto Cloud by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.sawbones.accomplished_sawbones Accomplished Sawbones | passive | 1.1.0 |
Accuracy Increases the accuracy of melee and Force attacks by <<1[%d/%d/%d]>>%. FQN: abl.jedi_knight.skill.vigilance.accuracy Accuracy | passive | 1.1.0 |
Accuracy Increases the accuracy of melee and Force attacks by <<1>>%. FQN: abl.sith_warrior.skill.vengeance.accuracy Accuracy | passive | 1.1.0 |
Acid Blade FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.hutt_lethal_operative.difficulty_3.acid_blade Acid Blade | none | 1.1.0 |
Acid Blade FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.hutt_lethal_operative.difficulty_1.acid_blade Acid Blade | none | 1.1.0 |
Acid Blade Coats your instruments in acid, causing Backstab to deal an additional <<1>> internal poison damage over <<2[%d/%d/%d]>> seconds and increase armor penetration by 30% for <<3[%d/%d/%d]>> seconds. FQN: abl.agent.skill.concealment.acid_blade Acid Blade | passive | 1.1.0 |
Acid Trap FQN: abl.pvp.warzone.arena.electricvolume Acid Trap | none | 1.1.0 |
Acidic Claws Reduces target armor on melee/unarmed hit. Stacks up over the course of the fight. FQN: abl.npc.ability.creature.universal.armor_reduce_claws Acidic Claws | passive | 1.1.0 |
Acklay Boss A single unarmed swing for a creature. FQN: abl.flurry.creature.acklay.acklay_boss Acklay Boss | none | 1.1.0 |
Acklay Grunt A single unarmed swing for a creature. FQN: abl.flurry.creature.acklay.acklay_grunt Acklay Grunt | none | 1.1.0 |
Acklay Lieutenant A single unarmed swing for a creature. FQN: abl.flurry.creature.acklay.acklay_lieutenant Acklay Lieutenant | none | 1.1.0 |
acklay_droid_ranged_huttaminingdroid (Standard attack for the Hutta Mining Droid version of the Acklay Droids (WITH NO GUN BARREL)
(Derived from Battle Droid flurry) FQN: abl.flurry.droid.acklay_droid.acklay_droid_ranged_huttaminingdroid acklay_droid_ranged_huttaminingdroid | 1.5s | 1.1.0 |
Acquire Target FQN: abl.npc.ability.custom.sniper_boss.acquire_target Acquire Target | 12s | 1.1.0 |
Acquiring Target FQN: abl.npc.ability.droid.battle_droid.revan_arc.hxi54_juggernaut.hard.electric_discharge_target Acquiring Target | 9s | 1.1.0 |
Acquiring Target FQN: abl.npc.ability.droid.battle_droid.revan_arc.hxi54_juggernaut.electric_discharge_target Acquiring Target | 9s | 1.1.0 |
Acquiring Target... FQN: abl.placeables.location.flashpoint.ilum.turret_acquiring_target Acquiring Target... | none | 1.1.0 |
Action Point Flurry FQN: abl.npc.ability.utility.action_point_flurry Action Point Flurry | passive | 1.1.0 |
Activate 'Stealth Field' Generates a powerful magnetic field by using a high yield fusion cell. It may bend light around you...or possibly just electrocute you. FQN: abl.quest.location.ord_mantell.class.smuggler.deadly_delivery.buff_stealth_field_generator Activate 'Stealth Field' | 25s | 1.1.0 |
Activate Droid FQN: abl.placeables.location.tython.class.jedi_wizard.trials_in_kaleth.activate_droid Activate Droid | none | 1.1.0 |
Activate Droid Disguise FQN: abl.quest.location.nar_shaddaa.class.spy.hostile_takeover.activate_disguise Activate Droid Disguise | none | 1.1.0 |
Activate Shock Collar FQN: abl.quest.location.taris_imperial.bronze.escape_pods_down.onuse_kxa_shock_collar_remorte Activate Shock Collar | 5s | 1.1.0 |
Activating FQN: abl.placeables.activate.activate_mid_short Activating | none | 1.1.0 |
Activating FQN: abl.placeables.activate.activate_low_medium Activating | none | 1.1.0 |
Activating FQN: abl.placeables.activate.activate_low_long Activating | none | 1.1.0 |
Activating FQN: abl.placeables.activate.activate_mid_instant Activating | none | 1.1.0 |
Activating FQN: abl.placeables.activate.activate_high_medium Activating | none | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.
FQN: abl.world_design.datacrons.datacron_rgg_amplifier Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides an ability. FQN: abl.world_design.datacrons.datacron_bgg_prism Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_bgg_emitter Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_rby_emitter Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_ygg_emitter Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_ryg Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_rbg_emitter Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_bgg Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides an ability. FQN: abl.world_design.datacrons.datacron_ygg_prism Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.
FQN: abl.world_design.datacrons.datacron_rgg Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance, Mastery and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_rbg Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_ygg Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_rgg_emitter Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_ygg_amplifier Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_bgg_amplifier Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_rby_amplifier Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery while slightly reducing Endurance and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_rbg_amplifier Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides an ability. FQN: abl.world_design.datacrons.datacron_rby_prism Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_ryg_emitter Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance, Presence, and Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_byg_emitter Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_rby Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides an ability. FQN: abl.world_design.datacrons.datacron_byg_prism Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides an ability. FQN: abl.world_design.datacrons.datacron_rgg_prism Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance, Mastery and Presence for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_byg Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_ryg_amplifier Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides an ability. FQN: abl.world_design.datacrons.datacron_rbg_prism Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides an ability.
FQN: abl.world_design.datacrons.datacron_ryg_prism Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Matrix Cube The Matrix Cube's current configuration provides a boost to Endurance and Presence while slightly reducing Mastery for 1 hour; persisting through death. FQN: abl.world_design.datacrons.datacron_byg_amplifier Activating Matrix Cube | 1h 30m 0s | 1.1.0 |
Activating Prototype... FQN: abl.quest.location.tatooine.bronze.imperial.stiring_up_the_natives.itm_portable_prototype Activating Prototype... | 15s | 1.1.0 |
Activating Pylon Controls FQN: abl.placeables.location.flashpoint.eternity_vault.puzzle.puzzle_button Activating Pylon Controls | none | 1.1.0 |
Activating Pylon Controls FQN: abl.placeables.location.flashpoint.eternity_vault.puzzle.puzzle_button_hard Activating Pylon Controls | none | 1.1.0 |
Activating Self-Destruct Sequence... FQN: abl.placeables.destroy.typing_self_destruct Activating Self-Destruct Sequence... | none | 1.1.0 |
Activating Self-Destruct... FQN: abl.placeables.destroy.self_destruct_high_medium Activating Self-Destruct... | none | 1.1.0 |
Activating Stealth Field Scrambler... Generates an Area of Effect Pulse to scramble the stealth systems of Stealth Droids near the Sevarin Mesa Wind Farm. FQN: abl.quest.location.tatooine.bronze.imperial.visual_disruption.itm_stealth_detector Activating Stealth Field Scrambler... | 30s | 1.1.0 |
Activating Transmitter Switch Use on Cleaning Probes. FQN: abl.quest.location.hutta.world.unfinished_business.use_transmitter Activating Transmitter Switch | 0.1s | 1.1.0 |
Adasca Healing Kit Adasca Biochemical Corporation's advanced NRS (Nanite Restoration System) quickly heals moderate injuries when introduced into the bloodstream of most organic organisms. FQN: abl.quest.location.open_worlds.class.act_2.bounty_hunter.adasca_healing_kit Adasca Healing Kit | none | 1.1.0 |
Adding Antidote... FQN: abl.placeables.location.tatooine.world.republic.cant_live_with_em.well_agro_on_use_attempt Adding Antidote... | none | 1.1.0 |
addplayercount FQN: abl.pvp.warzone.ship.addplayercount addplayercount | none | 1.1.0 |
Adhesive Corrosives Corrosive Grenade has a <<1>>% chance to reduce the movement speed of all targets by 30% for 6 seconds. FQN: abl.agent.skill.lethality.adhesive_corrosives Adhesive Corrosives | passive | 1.1.0 |
Adjudication Increases the critical strike damage dealt by Double Strike by <<1[%d/%d/%d]>>%. FQN: abl.jedi_consular.skill.balance.adjudication Adjudication | passive | 1.1.0 |
Adminster Anti-venom Heal a poisoned soldier. FQN: abl.quest.location.belsavis.bronze.republic.emergent_medicine.adminster_antivenom Adminster Anti-venom | 3s | 1.1.0 |
Adrenal Boost Faster, stronger, unstoppable...and reckless. FQN: abl.quest.location.war_world.quesh.world.imperial.toxic_clash.adrenal_boost Adrenal Boost | none | 1.1.0 |
Adrenal Boost Dispel EPP NEEDED! When applied, this solution with neutralize the effects of an adrenal boost. FQN: abl.quest.location.war_world.quesh.world.imperial.toxic_clash.adrenal_boost_dispel Adrenal Boost Dispel | none | 1.1.0 |
Adrenal Gun FQN: abl.quest.location.hoth.bronze.imperial.stampede.adrenal_gun Adrenal Gun | 5s | 1.1.0 |
Adrenaline Fueled While Adrenaline Rush is active, your damage reduction is increased by <<2>>%. Additionally, getting attacked reduces the active cooldown of your Adrenaline Rush by <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds. FQN: abl.trooper.skill.assault_specialist.adrenaline_fueled Adrenaline Fueled | passive | 1.1.0 |
Adrenaline Probe Summons a droid that helps you recover 50 energy over <<1[%d/%d/%d]>> seconds. FQN: abl.agent.adrenaline_probe Adrenaline Probe | 2m 0s | 1.1.0 |
Adrenaline Rush Applies Fired Up for up to <<1>> seconds, which triggers Adrenaline Rush if your health is 35% or less. Once triggered, Adrenaline Rush rapidly heals you up to 35% of your max health for <<2>> seconds but will not exceed 35% of your max health.
Does not go on cooldown until Fired Up is triggered. FQN: abl.trooper.adrenaline_rush Adrenaline Rush | 3m 0s | 1.1.0 |
Advanced Absorb Adrenal Increases Armor by 1300 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_tank_tier06 Advanced Absorb Adrenal | 3m 0s | 1.1.0 |
Advanced Attack Adrenal Increases Power by 375 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_atk_tier06 Advanced Attack Adrenal | 3m 0s | 1.1.0 |
Advanced Cloaking Reduces the cooldown of Cloaking Screen by <<1>> seconds and Sneak by <<2>> seconds. In addition, activating Cloaking Screen increases movement speed by <<3>>% for <<4>> seconds. FQN: abl.agent.skill.concealment.advanced_cloaking Advanced Cloaking | passive | 1.1.0 |
Advanced Command Stim Increases Presence by 136 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_pre_tier07 Advanced Command Stim | none | 1.1.0 |
Advanced Command Stim Increases Presence by 110 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_pre_tier06 Advanced Command Stim | none | 1.1.0 |
Advanced Critical Adrenal Increases Critical Rating by 375 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_crit_tier06 Advanced Critical Adrenal | 3m 0s | 1.1.0 |
Advanced Efficacy Adrenal Increases Alacrity by 375 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_cast_tier06 Advanced Efficacy Adrenal | 3m 0s | 1.1.0 |
Advanced Electric Shield Zale Barrows shields himself from all damage and calls for reinforcements. FQN: abl.npc.ability.custom.boss.zale_barrows.immunity_shield Advanced Electric Shield | 6h 56m 40s | 1.1.0 |
Advanced Flame Thrower FQN: abl.npc.ability.custom.boss.flashpoint.ilum.hk47.hard.advanced_flame_thrower Advanced Flame Thrower | 12s | 1.1.0 |
Advanced Flame Thrower FQN: abl.npc.ability.custom.boss.flashpoint.ilum.hk47.advanced_flame_thrower Advanced Flame Thrower | 12s | 1.1.0 |
Advanced Force Adrenal Increases Critical Rating by 375 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_force_tier06 Advanced Force Adrenal | 3m 0s | 1.1.0 |
Advanced Fortitude Stim Increases Endurance by 84 and Defense by 34 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_end_tier06 Advanced Fortitude Stim | none | 1.1.0 |
Advanced Fortitude Stim Increases Endurance by 104 and Defense by 43 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_end_tier07 Advanced Fortitude Stim | none | 1.1.0 |
Advanced Kolto Pack FQN: abl.npc.ability.custom.boss.commander_tavus.kolto_pack Advanced Kolto Pack | 8s | 1.1.0 |
Advanced Kolto Pack FQN: abl.npc.ability.tech.kolto_pack Advanced Kolto Pack | 15s | 1.1.0 |
Advanced Medical Probe Summons a probe that heals for <<1>>. FQN: abl.trooper.advanced_medical_probe Advanced Medical Probe | 13.5s | 1.1.0 |
Advanced Medical Probe Summons a probe that heals for <<1>>. FQN: abl.npc.ability.custom.boss.datacron_probe.advanced_medical_probe Advanced Medical Probe | 20s | 1.1.0 |
Advanced Medical Probe FQN: abl.npc.ability.custom.boss.rakton.guards.advanced_medical_probe Advanced Medical Probe | 20s | 1.1.0 |
Advanced Medical Probe FQN: abl.npc.ability.custom.boss.larrot.advanced_medical_probe_conc Advanced Medical Probe | none | 1.1.0 |
Advanced Medpac Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 50. FQN: abl.itm.potion.medpac.biochem_medpac_tier06 Advanced Medpac | 1m 30s | 1.1.0 |
Advanced Might Stim Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_str_tier06 Advanced Might Stim | none | 1.1.0 |
Advanced Reflex Stim Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_agi_tier06 Advanced Reflex Stim | none | 1.1.0 |
Advanced Resolve Stim Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_wil_tier06 Advanced Resolve Stim | none | 1.1.0 |
Advanced Skill Stim Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_cun_tier06 Advanced Skill Stim | none | 1.1.0 |
Advanced Targeting Increases ranged and tech accuracy by <<1>>%. In addition, Unload and Rail Shot ignore <<2>>% of the target's armor. FQN: abl.bounty_hunter.skill.firebug.advanced_targeting Advanced Targeting | passive | 1.1.0 |
Advanced Tech Increases healing received by <<1[%d/%d/%d]>>% and all healing done by <<1[%d/%d/%d]>>%. FQN: abl.trooper.skill.gunnery.advanced_tech Advanced Tech | passive | 1.1.0 |
Advanced Tech Adrenal Increases Accuracy by 375 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_tech_tier06 Advanced Tech Adrenal | 3m 0s | 1.1.0 |
Advanced Terminator Droid Fires off a Terminator Droid to scan the area for <<1[%d seconds/%d second/%d seconds]>>, revealing stealthed opponents and immobilizing them for 3 seconds. In addition, all enemies inside the field of the Terminator Droid have their accuracy reduced by 20% and are slowed by 30%. Operation bosses cannot have their accuracy reduced. FQN: abl.bounty_hunter.stealth_scan Advanced Terminator Droid | 20s | 1.1.0 |
Advanced Tools Reduces the cooldown of Flame Thrower by <<1[%d seconds/%d second/%d seconds]>> and Grapple by <<2[%d seconds/%d second/%d seconds]>>. FQN: abl.bounty_hunter.skill.advanced_prototype.advanced_tools Advanced Tools | passive | 1.1.0 |
Advanced Training Protects Elite guard from force damage. FQN: abl.npc.ability.custom.boss.rathari.elite_troop_training Advanced Training | passive | 1.1.0 |
Advanced Triage Adrenal Increases Force Power and Tech Power by 375 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_heal_tier06 Advanced Triage Adrenal | 3m 0s | 1.1.0 |
Affliction FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.affliction Affliction | 12s | 1.1.0 |
Affliction FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_serevin.hard.random_debuff Affliction | 20s | 1.1.0 |
Affliction FQN: abl.npc.ability.custom.boss.flashpoint.mandalorian_raiders.boss.boarding_party.si_affliction Affliction | 10s | 1.1.0 |
Affliction FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.hard.affliction Affliction | 15s | 1.1.0 |
Affliction FQN: abl.npc.ability.custom.boss.flashpoint.ilum.sith_entity.random_dot Affliction | 10s | 1.1.0 |
Affliction FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_serevin.random_debuff Affliction | 15s | 1.1.0 |
Affliction Casts a powerful force affliction upon the target that deals high internal damage over 24 seconds. FQN: abl.npc.ability.force.affliction_instant Affliction | 30s | 1.1.0 |
Affliction FQN: abl.npc.ability.custom.boss.flashpoint.ilum.sith_entity.hard.random_dot Affliction | 10s | 1.1.0 |
Affliction FQN: abl.npc.ability.force.affliction_cast_2sec Affliction | 30s | 1.1.0 |
Affliction Casts a powerful Force affliction upon the target that deals <<1>> internal damage over <<2[%d/%d/%d]>> seconds. FQN: abl.sith_inquisitor.affliction Affliction | none | 1.1.0 |
Affliction Field Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times. FQN: abl.npc.ability.custom.boss.thanaton.affliction_field Affliction Field | 15s | 1.1.0 |
Affliction Field Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times. FQN: abl.npc.ability.custom.boss.flashpoint.the_tomb_opens.boss.corrupted_explorer.affliction Affliction Field | 5s | 1.1.0 |
Afterburners Rocket Punch has a <<1>>% chance to immobilize the target for <<3>> seconds. Direct damage caused after 2 seconds ends the effect. In addition, Jet Boost's knockback effect is stronger and pushes enemies <<2[%d/%d/%d]>> meters further away. FQN: abl.bounty_hunter.skill.arsenal.afterburners Afterburners | passive | 1.1.0 |
Aggro FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.astromech_aggro Aggro | 60s | 1.1.0 |
Aggro Fires off 1 point of threat to make sure all the mobs attack FQN: abl.quest.location.flashpoint.imperial.revan.imperial_aggro Aggro | none | 1.1.0 |
Aggro Fires off 1 point of threat to make sure all the mobs attack FQN: abl.quest.location.flashpoint.imperial.revan.republic_aggro Aggro | none | 1.1.0 |
Aggro FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.hard.astromech_aggro Aggro | 60s | 1.1.0 |
Aggro 1 FQN: abl.quest.location.tatooine.class.smuggler.the_lightspring.aggro_1 Aggro 1 | none | 1.1.0 |
Aggro Generation FQN: abl.quest.location.balmorra.class.bounty_hunter.aggro_generation Aggro Generation | none | 1.1.0 |
Aggro Gormak FQN: abl.quest.location.voss.world_arc.imperial.the_gormak_king.aggro_gormak Aggro Gormak | none | 1.1.0 |
Aggro Gunners Used to generate threat to the gunners on the non-attacked turrets at the defensive emplacements outside the Caicos Factory/Field Hospital FQN: abl.quest.location.corellia.class.smuggler.face_to_face.aggro_gunners Aggro Gunners | none | 1.1.0 |
Aggro Owner Simple aggro ability FQN: abl.quest.location.nar_shaddaa.world.republic.shore_leave.aggro_owner Aggro Owner | none | 1.1.0 |
Aggro Player FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.hard.astromech_aggro_player Aggro Player | 60s | 1.1.0 |
Aggro Player FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.astromech_aggro_player Aggro Player | 60s | 1.1.0 |
Aggro Pulse FQN: abl.npc.ability.utility.npc_aggro_pulse Aggro Pulse | passive | 1.1.0 |
Aggro to Enemies FQN: abl.npc.ability.utility.aggro_to_enemies Aggro to Enemies | 50m 0s | 1.1.0 |
Aggro Voss Commandos FQN: abl.quest.location.voss.world_arc.imperial.the_gormak_king.aggro_voss_commandos Aggro Voss Commandos | none | 1.1.0 |
Agility Training Zealous Leap can now be used while immobilized. FQN: abl.jedi_knight.skill.focus.agility_training Agility Training | passive | 1.1.0 |
Agitator Activate Activates the Sonic Agitator. FQN: abl.quest.location.hoth.world.i_came_i_froze_i.agitator_activate Agitator Activate | none | 1.1.0 |
Aimed Blast Shoots the target for <<1[$d point/$d point/$d points]>> weapon damage. FQN: abl.companion.class.ranged_dps.st_long_cast_damage_rifle Aimed Blast | 12s | 1.1.0 |
Aimed Blast Shoots the target for <<1>> kinetic damage. Requires dual blasters. FQN: abl.companion.class.ranged_dps.st_long_cast_damage_dual Aimed Blast | 12s | 1.1.0 |
Aimed Blast Shoots the target for <<1>> weapon damage. FQN: abl.companion.class.ranged_dps.st_long_cast_damage_cannon Aimed Blast | 12s | 1.1.0 |
Aimed Shot FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.assassins.snipe Aimed Shot | 10s | 1.1.0 |
Aimed Shot Fires a shot at the target's head that deals heavy damage. Long cast time. FQN: abl.npc.ability.pistol.headshot_cast Aimed Shot | 15s | 1.1.0 |
Aimed Shot FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.assassins.hard.snipe Aimed Shot | 10s | 1.1.0 |
Aimed Shot Fires a well-aimed shot that deals <<1>> weapon damage. Can only be used from cover. Fires both blasters if dual wielding. FQN: abl.smuggler.aimed_shot Aimed Shot | 15s | 1.1.0 |
Aimed Shot FQN: abl.npc.ability.custom.boss.hunter.heavy_aimed_shot Aimed Shot | 45s | 1.1.0 |
Aimed Shot FQN: abl.npc.ability.rifle.snipe Aimed Shot | 6s | 1.1.0 |
Air Lift Used to create a lift effect on the player that is affecting by an aoe aura. Hydra triggered via on use. FQN: abl.quest.location.taris.datacron.air_lift Air Lift | none | 1.1.0 |
Air Lift Used to create a lift effect on the player that is affecting by an aoe aura. Hydra triggered via on use. FQN: abl.quest.location.taris.datacron.air_lift_low Air Lift | none | 1.1.0 |
Airstrike You will receive air support in 20 seconds FQN: abl.pvp.warzone.powerups.airstrike Airstrike | none | 1.1.0 |
Airstrike Beacon Plant these beacons at the triangulation sites in the House Thul Compound in order for the Organa Bombers to zero in on their supply platform. FQN: abl.quest.location.alderaan.bronze.republic.fire_in_the_landing_zone.airstrike_beacon Airstrike Beacon | none | 1.1.0 |
Airstrikebuff FQN: abl.pvp.warzone.powerups.airstrikebuff Airstrikebuff | none | 1.1.0 |
airstriketeama You will receive air support in 20 seconds FQN: abl.pvp.warzone.powerups.airstriketeama airstriketeama | none | 1.1.0 |
airstriketeamb You will receive air support in 20 seconds FQN: abl.pvp.warzone.powerups.airstriketeamb airstriketeamb | none | 1.1.0 |
Akaavi Immunity DNT FQN: abl.quest.location.balmorra_republic.class.smuggler.behind_enemy_lines.akaavi_spar_immunity Akaavi Immunity | passive | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.03x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.07x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.06x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.07x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.06x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.04x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.05x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.08x2l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.03x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.06x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.07x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.04x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.03x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.05x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.07x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.06x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.05x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.07x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.03x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.04x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.08x3l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.06x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.05x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.06x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.07x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.04x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.03x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.08x2d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.08x3g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.04x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.05x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.07x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.04x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.08x3d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.05x1l Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.prototype.07x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.premium.03x1d Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.08x2g Alacrity Boost | 2m 0s | 1.1.0 |
Alacrity Boost Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>> FQN: abl.itm.relic.onuse.dps_alacrity.artifact.07x1g Alacrity Boost | 2m 0s | 1.1.0 |
Alarm DNT - If the alarm casts, summons a nearby dispensed encounter FQN: abl.quest.location.open_worlds.class.act_3.trooper.rescue_operation.alarm Alarm | 60m 0s | 1.1.0 |
Alarm FQN: abl.npc.ability.droid.probe_droid.alarm Alarm | 60m 0s | 1.1.0 |
Alderaanian Emera Wine A bottle of Alderaan's finest. Enjoy responsibly! FQN: abl.itm.social.alderaanian_emera_wine Alderaanian Emera Wine | 2m 0s | 1.1.0 |
Alert Rally troops friendly to the caster from with 25m radius to attack the casters current target. FQN: abl.npc.ability.droid.probe_droid.alert Alert | 60m 0s | 1.1.0 |
Allow Crate FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.lord_kherus.allow_crate_toss_right Allow Crate | 20s | 1.1.0 |
Allow Crate FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.lord_kherus.allow_crate_toss_left Allow Crate | 20s | 1.1.0 |
Allow Drain FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.lord_kherus.allow_drain Allow Drain | 30s | 1.1.0 |
Allow Lightning FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.hard.allow_lightning Allow Lightning | 20s | 1.1.0 |
Allow Lightning FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.allow_lightning Allow Lightning | 22s | 1.1.0 |
Allow Missile Attack FQN: abl.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_4.allow_missile_attack Allow Missile Attack | 40s | 1.1.0 |
Allow Missile Attack FQN: abl.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_2.allow_missile_attack Allow Missile Attack | 40s | 1.1.0 |
Allow Missile Attack FQN: abl.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_3.allow_missile_attack Allow Missile Attack | 40s | 1.1.0 |
Allow Missile Attack FQN: abl.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_1.allow_missile_attack Allow Missile Attack | 40s | 1.1.0 |
Allow Vacuum FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.hard.allow_vacuum Allow Vacuum | 40s | 1.1.0 |
Allow Vacuum FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.allow_vacuum Allow Vacuum | 40s | 1.1.0 |
Ambush Fires a high-powered shot that deals <<1>> weapon damage. Must be in cover to use. FQN: abl.agent.ambush Ambush | 15s | 1.1.0 |
Ambush FQN: abl.npc.ability.rifle.ambush Ambush | 12s | 1.1.0 |
Ambush Blast A short-range shot at the target's head that deals heavy damage. Only useable from stealth. FQN: abl.npc.ability.pistol.surprise_headshot Ambush Blast | 30s | 1.1.0 |
Ambush Engaged Applied to the Dewback once they enter an ambush volume. This is used to determine the appropriate Dewback to order resume walk for. FQN: abl.quest.location.balmorra.world.war_supplies.ambush_engaged Ambush Engaged | none | 1.1.0 |
Analyze Weakness FQN: abl.npc.ability.custom.boss.general_edikar.analyze_weakness Analyze Weakness | 5s | 1.1.0 |
Analyze Weakness FQN: abl.npc.ability.custom.boss.general_edikar.hard.analyze_weakness Analyze Weakness | 5s | 1.1.0 |
Anatomy Lessons Reduces the energy cost of Dirty Kick and Tendon Blast by <<1[%d/%d/%d]>>. FQN: abl.smuggler.skill.sawbones.anatomy_lessons Anatomy Lessons | passive | 1.1.0 |
Ancient Calling FQN: abl.npc.ability.custom.boss.ancient_monster.ancient_calling Ancient Calling | 30s | 1.1.0 |
Ancient Knowledge FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.darth_ikoral.ancient_artifacts_buff Ancient Knowledge | passive | 1.1.0 |
Ancient Knowledge FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.darth_ikoral.enter_buff_phase Ancient Knowledge | none | 1.1.0 |
Ancient Terror FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.darth_ikoral.adds_ranged_nuke Ancient Terror | none | 1.1.0 |
Anger Increases caster's damage by 20% FQN: abl.npc.ability.custom.boss.lord_kyrus.anger_buff_2 Anger | 5m 0s | 1.1.0 |
Animal Scanner Scans for how animals have adapted to Taris' toxic enviroment. FQN: abl.quest.location.taris.bronze.disease_of_a_distant_world.animal_scanner Animal Scanner | 5s | 1.1.0 |
Annihilate FQN: abl.npc.ability.saber.annihilate Annihilate | 12s | 1.1.0 |
Annihilate Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers. FQN: abl.sith_warrior.skill.annihilation.annihilate Annihilate | 15s | 1.1.0 |
Annihilation Mode FQN: abl.npc.ability.custom.boss.flashpoint.colicoid.annihilator_ska2.missile_phase_immobilize Annihilation Mode | none | 1.1.0 |
Anti Radiation Serum Debuff from using the anti-radiation serum FQN: abl.quest.location.belsavis.class.imperial_agent.heist.anti_radiation_serum Anti Radiation Serum | none | 1.1.0 |
Anti-Personnel Blast FQN: abl.npc.ability.tech.anticover_acklay Anti-Personnel Blast | 30s | 1.1.0 |
Anti-tank Shock FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.difficulty_3.anti_tank_shock Anti-tank Shock | 3s | 1.1.0 |
Anti-tank Shock FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.difficulty_2.anti_tank_shock Anti-tank Shock | 3s | 1.1.0 |
Anti-tank Shock FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.difficulty_4.anti_tank_shock Anti-tank Shock | 3s | 1.1.0 |
Anti-tank Shock FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.difficulty_1.anti_tank_shock Anti-tank Shock | 3s | 1.1.0 |
Antidote Removes the effects of poison FQN: abl.quest.location.nar_shaddaa.class.spy.contract_negotiations.antidote Antidote | none | 1.1.0 |
Any Ranged Weapon FQN: abl.quest.generic.npc_states.combat.no_damage_shots.any_ranged_weapon Any Ranged Weapon | none | 1.1.0 |
Aoe Camera Shake Large Heavy FQN: abl.world_design.environmental.camera_shakes.aoe_camera_shake_large_heavy Aoe Camera Shake Large Heavy | none | 1.1.0 |
AOE Damage FQN: abl.quest.generic.aoe_damage.aoe_50_percent AOE Damage | none | 1.1.0 |
AOE Damage FQN: abl.quest.generic.aoe_damage.aoe_70_percent AOE Damage | none | 1.1.0 |
AOE Damage FQN: abl.quest.location.alderaan.datacron.aoe_damage AOE Damage | none | 1.1.0 |
Aoe Kill All Base AOE- Kills all mobs with the specified buff inside the AOE sphere. Gives quest credit to the instigator's group for each mob killed. (UNDER CONSTRUCTION) FQN: abl.quest.generic.aoe_kill_all.aoe_kill_all_base Aoe Kill All Base | 5s | 1.1.0 |
Aoe Kill Nearest Base AOE- Kills nearest mob with the specified buff inside the AOE sphere. Gives quest credit to the instigator's group for each mob killed. FQN: abl.quest.generic.aoe_kill_nearest.aoe_kill_nearest_base Aoe Kill Nearest Base | 5s | 1.1.0 |
Aoe Stumble FQN: abl.quest.generic.npc_states.flavor.stumble.aoe_stumble Aoe Stumble | none | 1.1.0 |
Aoe Stun All Base AOE- Stuns and hurts all CCs inside the AOE sphere. FQN: abl.quest.location.belsavis.class.spy.the_scorpio_sanctions.stun_cc Aoe Stun All Base | 5s | 1.1.0 |
Aoe Stun All Base AOE- Stuns and hurts all mobs with the specified buff inside the AOE sphere. Makes the item unusable on those mobs again until they leave combat.
Delete the "Dispel" action to make the item re-usable on mobs as often as you want. DO NOT USE- NEED IS IN AURA. FQN: abl.quest.generic.aoe_stun_all.aoe_stun_all_base Aoe Stun All Base | 5s | 1.1.0 |
Aoe Stun Nearest Base AOE- Stuns and hurts nearest mob with the specified buff inside the AOE sphere. Makes the item unusable on that mob again until it leaves combat.
Delete the "Dispel" action to make the item re-usable on that mob as often as you want. FQN: abl.quest.generic.aoe_stun_nearest.aoe_stun_nearest_base Aoe Stun Nearest Base | 5s | 1.1.0 |
Aoe Tag All Base AOE- Tags (Gives quest credit) for all mobs with the specified buff inside the AOE sphere. This only gives quest credit to the instigator's group for each mob tagged.This can be further modified within the hydra script. FQN: abl.quest.generic.aoe_tag_all.aoe_tag_all_base Aoe Tag All Base | 5s | 1.1.0 |
Aoe Tag Nearest Base AOE- Tags (Gives quest credit) for all mobs with the specified buff inside the AOE sphere. This only gives quest credit to the instigator's group for each mob tagged.This can be further modified within the hydra script. FQN: abl.quest.generic.aoe_tag_nearest.aoe_tag_nearest_base Aoe Tag Nearest Base | 5s | 1.1.0 |
Aoe Test Placeholder ability. In polish, quest credit should be given in an area around kelsa when she finishes fixing the generator. (This removes the potential for multiple groups waiting to do this escort) FQN: abl.quest.location.belsavis.world_arc.republic.a_belsavis_welcome.aoe_quest_advance Aoe Test | none | 1.1.0 |
aoekill FQN: abl.pvp.warzone.ship.aoekill aoekill | none | 1.1.0 |
Applied Force Increases the damage dealt by Double Strike, Whirling Blow and Clairvoyant Strike by <<1[%d/%d/%d]>>%. FQN: abl.jedi_consular.skill.combat.applied_force Applied Force | passive | 1.1.0 |
Apply Appearance FQN: abl.utility.apply_appearance Apply Appearance | none | 1.1.0 |
Apply Gen'Dai Cure Launches a probe to apply the Gen'Dai Cure. May cause the Gen'Dai to become aggressive! FQN: abl.quest.location.belsavis.world.republic.the_perfect_carrier.debuff_cure_gendai Apply Gen'Dai Cure | 5s | 1.1.0 |
Applying Shock Collar Shock collars used to round up the Selonian Propagators FQN: abl.quest.location.corellia.class.bounty_hunter.queens_ransom.shock_collar_apply Applying Shock Collar | 10s | 1.1.0 |
Applying Shock Collar... Use this Shock Collar on a Rebelling Noble in House Thul. FQN: abl.quest.location.alderaan.world.imperial.loyalty.shock_collar Applying Shock Collar... | 2s | 1.1.0 |
Aquiring Targets FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.replicator.wave_2_get_targets Aquiring Targets | 12s | 1.1.0 |
Aquiring Targets FQN: abl.npc.ability.custom.boss.kilran.snipe_phase_aquire_targets Aquiring Targets | 9s | 1.1.0 |
Aquiring Targets FQN: abl.npc.ability.custom.boss.sgt_boran.sniper_aquire_targets Aquiring Targets | 4.6s | 1.1.0 |
Aquiring Targets... FQN: abl.npc.ability.custom.boss.flashpoint.colicoid.annihilator_ska2.target_mark Aquiring Targets... | 30s | 1.1.0 |
Aratech Dagger Activates the Aratech Dagger speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.speederbike.needle.gunmetal Aratech Dagger | none | 1.1.0 |
Aratech Lancer Activates the Aratech Lancer speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.speederbike.needle.tan Aratech Lancer | none | 1.1.0 |
Aratech Scythe Activates the Aratech Scythe speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.speederbike.needle.white Aratech Scythe | none | 1.1.0 |
Arch Rival FQN: abl.npc.ability.custom.boss.wolf_baron.aggro_baron Arch Rival | passive | 1.1.0 |
Archaeology FQN: abl.player.harvest.archaeology Archaeology | none | 1.1.0 |
Archaeology FQN: abl.companion.harvest.archaeology Archaeology | none | 1.1.0 |
Area Check Tick Checks if the player is still in the area every tick. This keeps players from shuttling because every tick it fires hydra and if the player is not FQN: abl.quest.location.hutta.class.spy.economies_of_scale.area_check_tick Area Check Tick | none | 1.1.0 |
Area Taunt 25m FQN: abl.world_design.utility.threat.area_taunt_25m Area Taunt 25m | none | 1.1.0 |
Area Taunt 50m FQN: abl.world_design.utility.threat.area_taunt_50m Area Taunt 50m | none | 1.1.0 |
Area Taunt 75m FQN: abl.world_design.utility.threat.area_taunt_75m Area Taunt 75m | none | 1.1.0 |
area_taunt_10m FQN: abl.world_design.utility.threat.area_taunt_10m area_taunt_10m | none | 1.1.0 |
area_taunt_5m FQN: abl.world_design.utility.threat.area_taunt_5m area_taunt_5m | none | 1.1.0 |
Arhos Wrath Deals <<1>> damage to the target and <<2>> additional damage to up to 2 nearby enemies in a 5m radius. If the first target is a weaker enemy they are knocked to the ground. FQN: abl.quest.location.ilum.world_arc.republic.the_jedi_temple.arhos_wrath Arhos Wrath | 15s | 1.1.0 |
Arm Laser Burst (Standard attack for Battle Droid) FQN: abl.npc.ability.custom.boss.flashpoint.bringing_down_the_hammer.trash.battle_droid.arm_laser_burst Arm Laser Burst | 1.5s | 1.1.0 |
Armed FQN: abl.npc.ability.tech.suicide_assassindroid Armed | passive | 1.1.0 |
Armor Field Activates a field that increases kinetic and energy resistance by 10% FQN: abl.quest.location.ilum.bronze.republic.a_fair_fight.armor_field Armor Field | 3m 0s | 1.1.0 |
Armor Field FQN: abl.npc.ability.buff.armor_field Armor Field | 3m 0s | 1.1.0 |
Armor Melt FQN: abl.npc.ability.tech.armor_melt Armor Melt | 15s | 1.1.0 |
Armor Pierce FQN: abl.world_design.flashpoint.enemy.trooper.rifle.armor_pierce Armor Pierce | 8s | 1.1.0 |
Armor Piercing Cell Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time. FQN: abl.npc.ability.rifle.armor_piercing_cell Armor Piercing Cell | 60s | 1.1.0 |
Armor Proficiency: Droid Able to equip heavy droid armor plating. FQN: abl.player.proficiency.armor.heavy_droid Armor Proficiency: Droid | passive | 1.1.0 |
Armor Proficiency: Focus Able to equip a Force focus in your off-hand. FQN: abl.player.proficiency.armor.focus Armor Proficiency: Focus | passive | 1.1.0 |
Armor Proficiency: Heavy Able to equip heavy combat armor. FQN: abl.player.proficiency.armor.heavy Armor Proficiency: Heavy | passive | 1.1.0 |
Armor Proficiency: Light Able to equip clothing, robes, and light-weight armor. FQN: abl.player.proficiency.armor.light Armor Proficiency: Light | passive | 1.1.0 |
Armor Proficiency: Medium Able to equip medium-weight armor. FQN: abl.player.proficiency.armor.medium Armor Proficiency: Medium | passive | 1.1.0 |
Armor Proficiency: Power Generator Able to equip a power generator in your off-hand. FQN: abl.player.proficiency.armor.generator Armor Proficiency: Power Generator | passive | 1.1.0 |
Armor Proficiency: Shield Generator Able to equip a personal shield generator in your off-hand. FQN: abl.player.proficiency.armor.shield Armor Proficiency: Shield Generator | passive | 1.1.0 |
Armor Scan 10% Armor Debuff. Stacks 3 times. FQN: abl.world_design.flashpoint.enemy.guardian_module.armor_scan Armor Scan | 2s | 1.1.0 |
Armor Screen Preventative Medicine now also provides 10% armor while active. FQN: abl.trooper.skill.combat_medic.armor_screen Armor Screen | passive | 1.1.0 |
Armor-piercing Cell Loads your rifle with an armor-piercing powercell. While active, armor penetration is increased by 35% and alacrity is increased by 3%. Only one cell can be active at a time. FQN: abl.trooper.armor_piercing_cell Armor-piercing Cell | none | 1.1.0 |
Arrival FQN: abl.world_design.flashpoint.tram.arrival Arrival | none | 1.1.0 |
Arsonist Increases the critical damage dealt by all area effects by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.saboteur.arsonist Arsonist | passive | 1.1.0 |
Artillery FQN: abl.npc.ability.tech.artillary Artillery | 20s | 1.1.0 |
Asphyxiation FQN: abl.world_design.environmental.exhaustion.exhaustion_drowning Asphyxiation | none | 1.1.0 |
Assassin's Training Increases your total Endurance by 5 per rank, reduces the activation time of Whirlwind by 1 second, and increases the base damage dealt by Shock by 25%. FQN: abl.sith_inquisitor.assassins_stamina Assassin's Training | passive | 1.1.0 |
Assassinate Attempts to assassinate the target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health. FQN: abl.sith_inquisitor.assassinate Assassinate | 6s | 1.1.0 |
Assault FQN: abl.qtr.1x1.flashpoint.kaon.enemy.trash.infected_universal.duel_wield_invis_flurry Assault | none | 1.1.0 |
Assault Performs a series of quick melee attacks. FQN: abl.npc.ability.saber.assault_optimize Assault | 4.5s | 1.1.0 |
Assault FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.covert_assassin.difficulty_1.flurry Assault | none | 1.1.0 |
Assault FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.covert_assassin.difficulty_3.flurry Assault | none | 1.1.0 |
Assault FQN: abl.npc.ability.custom.boss.ancient_flayer.cleave Assault | 9s | 1.1.0 |
Assault Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding. FQN: abl.flurry.sith_warrior.assault_optimize Assault | none | 1.1.0 |
Assault Duel Wield Flurry replacement for visualization only. FQN: abl.npc.ability.saber.duel_wield_flurry_only Assault | none | 1.1.0 |
Assault FQN: abl.npc.ability.custom.boss.ancient_flayer.hard.cleave Assault | 9s | 1.1.0 |
Assault Inflicts <<1>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding. FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.lord_kherus.flurry Assault | none | 1.1.0 |
Assault Mode Increases the damage of the companion's area damage abilities by 10%, and decreases the cooldown of area damage abilities by 25%. FQN: abl.companion.class.ranged_dps.modal_aoe Assault Mode | 1.5s | 1.1.0 |
Assault Plastique Throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for <<1>> kinetic damage and burning the target for <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates. FQN: abl.trooper.skill.assault_specialist.sticky_grenade Assault Plastique | 15s | 1.1.0 |
Assault Trooper Increases the critical bonus damage of Plasma Cell, High Impact Bolt, Charged Bolts, Incendiary Round and Assault Plastique by <<1[%d/%d/%d]>>%. FQN: abl.trooper.skill.assault_specialist.decimate Assault Trooper | passive | 1.1.0 |
Ataru Form Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds.
Replaces Shii-Cho Form. FQN: abl.sith_warrior.skill.carnage.ataru_form Ataru Form | passive | 1.1.0 |
Ataru Form Chance on melee attack to get a second instant melee attack.
NOTE - Only use on Elite + Special NPC's. FQN: abl.npc.ability.saber.ataru_form Ataru Form | 60s | 1.1.0 |
Ataru Form Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds.
Replaces Shii-Cho Form FQN: abl.jedi_knight.skill.combat.ataru_form Ataru Form | passive | 1.1.0 |
Ataru Form Melee attacks strike an additional nearby target. FQN: abl.npc.ability.custom.boss.revan.ataru_form Ataru Form | 10m 0s | 1.1.0 |
Ataru Mastery Increases the damage dealt by your triggered Ataru Form attacks by <<1[%d/%d/%d]>>%. FQN: abl.jedi_knight.skill.combat.ataru_mastery Ataru Mastery | passive | 1.1.0 |
Ataru Mastery Increases the damage dealt by your triggered Ataru Form attacks by <<1[%d/%d/%d]>>%. FQN: abl.sith_warrior.skill.carnage.ataru_mastery Ataru Mastery | passive | 1.1.0 |
Attack FQN: abl.npc.ability.custom.boss.sgt_boran.hard.boran_flurry Attack | none | 1.1.0 |
Attack Commands the companion character to attack your target. FQN: abl.companion.attack Attack | 1.5s | 1.1.0 |
Attack (Standard attack for Battle Droid) FQN: abl.droid.battle_droid.standard_attack Attack | none | 1.1.0 |
Attack FQN: abl.npc.ability.custom.boss.sgt_boran.normal.boran_flurry Attack | none | 1.1.0 |
Attack FQN: abl.npc.ability.custom.boss.sgt_boran.hard.bruiser_flurry Attack | none | 1.1.0 |
Attack FQN: abl.npc.ability.custom.boss.sgt_boran.normal.bruiser_flurry Attack | none | 1.1.0 |
Attack 4 Melee Attack 4 FQN: abl.creature_default.melee_mob.attack_4 Attack 4 | 10s | 1.1.0 |
Attack 4 Left Arm Missile FQN: abl.creature.colicoid.attack_4_left_arm_missile Attack 4 Left Arm Missile | 9s | 1.1.0 |
Attack 5 Melee Attack 4 FQN: abl.creature_default.melee_mob.attack_5 Attack 5 | 10s | 1.1.0 |
Attack 5 Right Arm Missile FQN: abl.creature.colicoid.attack_5_right_arm_missile Attack 5 Right Arm Missile | 9s | 1.1.0 |
Attack 5 Right Arm Missile FQN: abl.creature.battle_droid.attack_5_right_arm_missile Attack 5 Right Arm Missile | 9s | 1.1.0 |
Attack 6 Melee Attack 4 FQN: abl.creature_default.melee_mob.attack_6 Attack 6 | 10s | 1.1.0 |
Attack 6 Head Lasers FQN: abl.creature.battle_droid.attack_6_head_lasers Attack 6 Head Lasers | 9s | 1.1.0 |
Attack 6 Head Lasers FQN: abl.creature.colicoid.attack_6_head_lasers Attack 6 Head Lasers | 9s | 1.1.0 |
Attack C1 Melee Attack 4 FQN: abl.creature_default.melee_mob.attack_c1 Attack C1 | 10s | 1.1.0 |
Attack C1 Double Melee FQN: abl.creature.battle_droid.attack_c1_double_melee Attack C1 Double Melee | 9s | 1.1.0 |
Attack C1 Double Melee FQN: abl.creature.colicoid.attack_c1_double_melee Attack C1 Double Melee | 9s | 1.1.0 |
Attack C2 Melee Attack 4 FQN: abl.creature_default.melee_mob.attack_c2 Attack C2 | 10s | 1.1.0 |
Attack C2 Double Melee FQN: abl.creature.colicoid.attack_c2_double_melee Attack C2 Double Melee | 9s | 1.1.0 |
Attack C2 Double Melee FQN: abl.creature.battle_droid.attack_c2_double_melee Attack C2 Double Melee | 9s | 1.1.0 |
Attack Me FQN: abl.world_design.utility.threat.attack_me_1000 Attack Me | none | 1.1.0 |
Attack Me This is a debug ability that makes the target attack the caster by generating a large amount of Threat. FQN: abl.utilty.attack_me Attack Me | none | 1.1.0 |
Attack Me FQN: abl.world_design.utility.threat.attack_me Attack Me | none | 1.1.0 |
Attack Order FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.commandos.difficulty_1.attack_order Attack Order | 15s | 1.1.0 |
Attack Sp2 Ranged FQN: abl.creature.battle_droid.attack_sp2_ranged Attack Sp2 Ranged | 9s | 1.1.0 |
Attack Sp2 Ranged FQN: abl.creature.colicoid.attack_sp2_ranged Attack Sp2 Ranged | 9s | 1.1.0 |
Attack Sp2 Spit Melee Special Attack 2 from Melee Mob (Note: This is a ranged attack) FQN: abl.creature_default.melee_mob.attack_sp2_spit Attack Sp2 Spit | 3.5s | 1.1.0 |
Attacking... FQN: abl.placeables.test.jkoch.attack.attack_set_1 Attacking... | none | 1.1.0 |
Attacking... s FQN: abl.placeables.test.jkoch.attack.attack_set_2 Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.destroy.missile_launcher Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.test.jeffl.attack_set_melee Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.destroy.attack_set_1_no_combat Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.destroy.attack_set_sync Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.destroy.attack_set_1 Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.test.jeffl.attack_set_all Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.destroy.attack_set_1_explosives Attacking... | none | 1.1.0 |
Attacking... This ability will "destroy" use a placeable, playing the attack_set_1_no_secondary animation, and then immediately after agro everything within a 25m radius. FQN: abl.placeables.destroy.attack_set_1_ae_agro_25m Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.destroy.attack_set_2 Attacking... | none | 1.1.0 |
Attacking... FQN: abl.placeables.destroy.attack_set_1_explosives_no_flash Attacking... | none | 1.1.0 |
attack_set_1_ae_agro_25m_clone This ability will "destroy" use a placeable, playing the attack_set_1_no_secondary animation, and then immediately after agro everything within a 25m radius. FQN: abl.placeables.destroy.attack_set_1_ae_agro_25m_clone attack_set_1_ae_agro_25m_clone | none | 1.1.0 |
Augmented Shields Increases the amount of damage absorbed by Shield Probe by <<1[%d/%d/%d]>>%. FQN: abl.agent.skill.engineering.augmented_shields Augmented Shields | passive | 1.1.0 |
Aura This buff is put on a placeable or NPC to mark the radius as the usable area for the item. FQN: abl.quest.generic.use_in_area_aura.aura Aura | passive | 1.1.0 |
Aura of Protection FQN: abl.npc.ability.custom.boss.sakan.sakan_passive Aura of Protection | passive | 1.1.0 |
Aurek in Range Debuff When the player has this buff, they can use the Motion Sensor ability. FQN: abl.quest.location.tatooine.bronze.imperial.hostile_movement.aurek_in_range_debuff Aurek in Range Debuff | none | 1.1.0 |
Authority Increases the damage of Force Scream and Massacre by <<1[%d/%d/%d]>>%. FQN: abl.sith_warrior.skill.carnage.authority Authority | passive | 1.1.0 |
Auto Attack Automatically perform basic attacks against your opponent. FQN: abl.player.flurry Auto Attack | none | 1.1.0 |
Auto Attack Automatically performs basic attacks against your opponent. FQN: abl.companion.flurry Auto Attack | none | 1.1.0 |
Auto Fire Fires the cannon at rapid speed doing <<1>> weapon damage over 3 seconds. FQN: abl.companion.class.ranged_dps.st_channeled_damage_cannon Auto Fire | 15s | 1.1.0 |
Automated Defenses While Kolto Overload is active, your damage reduction is increased by 30%. Additionally, the active cooldown of Kolto Overload is reduced by 6 seconds when you are attacked. This effect cannot occur more than once per second. FQN: abl.bounty_hunter.skill.firebug.automated_defenses Automated Defenses | passive | 1.1.0 |
Avengeance FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.sorno.difficulty_1.avengeance Avengeance | 25h 0m 0s | 1.1.0 |
Avoidance Reduces the cooldown of Jolt by <<1[%d seconds/%d second/%d seconds]>>, Unbreakable Will by <<2>> seconds, and Force Speed by <<3>> seconds. FQN: abl.sith_inquisitor.skill.deception.avoidance Avoidance | passive | 1.1.0 |
Awakening From Stasis FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_1.channel_stasis Awakening From Stasis | 2h 30m 0s | 1.1.0 |
Awe Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely. FQN: abl.jedi_knight.awe Awe | 60s | 1.1.0 |
Ayor V9 Shields A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds. FQN: abl.quest.location.hoth.class.bounty_hunter.ayor_v9_shields Ayor V9 Shields | 30s | 1.1.0 |
Back Blast Fires the scattergun point-blank into the target's backside, dealing <<1>> kinetic damage. Only usable while behind the target. FQN: abl.smuggler.back_blast Back Blast | 12s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa_adds.difficulty_1.marauder.back_hand Backhand | 10.5s | 1.1.0 |
Backhand Smashes the target with a backhand for kinetic damage.
This version does not stun, but does good damage on a short cooldown. FQN: abl.npc.ability.unarmed.backhand_nostun Backhand | 6s | 1.1.0 |
Backhand Does 10 to 14 damage and interrupts abilities. FQN: abl.world_design.flashpoint.teras_kasi.backhand Backhand | 2s | 1.1.0 |
Backhand Smashes the target with a backhand for kinetic damage.
This version does not stun, but does good damage on a short cooldown. FQN: abl.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.prisoners.backhand_nostun Backhand | 6s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_serevin.healer.headshot Backhand | 10s | 1.1.0 |
Backhand Bashes the target for <<1>> kinetic damage, stunning it for <<2[%d seconds/%d second/%d seconds]>>. This ability generates a high amount of threat. FQN: abl.sith_warrior.skill.immortal.backhand Backhand | 60s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa_adds.difficulty_2.marauder.back_hand Backhand | 10.5s | 1.1.0 |
Backhand Smashes the target with a backhand for kinetic damage.
This version does not stun, but does good damage on a short cooldown. FQN: abl.npc.ability.custom.boss.flashpoint.ita.ghulil.hard.backhand Backhand | 4.5s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.boss.darth_baras.backhand_baras Backhand | 30s | 1.1.0 |
Backhand Smashes the target with a backhand for kinetic damage.
This version does not stun, but does good damage on a short cooldown. FQN: abl.npc.ability.custom.boss.flashpoint.ita.ghulil.backhand Backhand | 4.5s | 1.1.0 |
Backhand Smashes the target, dealing low kinetic damage, and stunning the target for 2 seconds. FQN: abl.npc.ability.unarmed.backhand Backhand | 30s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa_adds.difficulty_1.juggernaut.knockdown Backhand | 10.5s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_serevin.hard.healer.headshot Backhand | 10s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.boss.flashpoint.ilum.hk47.debilitating_strike Backhand | 15s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa_adds.difficulty_2.juggernaut.knockdown Backhand | 10.5s | 1.1.0 |
Backhand FQN: abl.npc.ability.custom.boss.flashpoint.ilum.hk47.hard.debilitating_strike Backhand | 15s | 1.1.0 |
Backlash Surrounds the caster with lightning that deals damage to attackers. FQN: abl.npc.ability.force.backlash Backlash | 30s | 1.1.0 |
Backlash Static Barriers you place on yourself have a <<1>>% chance to erupt in a flash of light when they end, blinding all nearby enemies for 3 seconds. This effect breaks from direct damage. FQN: abl.sith_inquisitor.skill.lightning.backlash Backlash | passive | 1.1.0 |
Backstab Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target. FQN: abl.agent.backstab Backstab | 12s | 1.1.0 |
Backstab Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target. FQN: abl.npc.ability.custom.boss.maltok.backstab Backstab | 31.5s | 1.1.0 |
Bacta Infusion Instantly heals a friendly target for <<1>>. FQN: abl.trooper.skill.combat_medic.bacta_infusion Bacta Infusion | 21s | 1.1.0 |
Balance FQN: abl.creature.universal.large.low_lvl_boost Balance | passive | 1.1.0 |
Balance of the Force FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.lightside_form Balance of the Force | 10m 0s | 1.1.0 |
Balance of the Force FQN: abl.npc.ability.custom.boss.flashpoint.ira.revan.hard.lightside_form Balance of the Force | 10m 0s | 1.1.0 |
Ball Counter Decrement FQN: abl.pvp.warzone.arena.thrower_decrement Ball Counter Decrement | none | 1.1.0 |
Ball Lightning Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player3 FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_1.final_spawn_ball_lightning Ball Lightning | 15s | 1.1.0 |
Ball Lightning Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player3 FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_1.spawn_ball_lightning Ball Lightning | 18s | 1.1.0 |
Ball Lightning Detonate FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_1.ball_lightning_detonate Ball Lightning Detonate | 1m 40s | 1.1.0 |
Ball Lightning Detonate FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_3.ball_lightning_detonate Ball Lightning Detonate | 1m 40s | 1.1.0 |
Ball Lightning Detonate FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_2.ball_lightning_detonate Ball Lightning Detonate | 1m 40s | 1.1.0 |
Ball Lightning Detonate FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_4.ball_lightning_detonate Ball Lightning Detonate | 1m 40s | 1.1.0 |
Ball Lightning Passive FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_1.ball_lightning_passive Ball Lightning Passive | 16m 40s | 1.1.0 |
Ball Lightning Passive FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_2.ball_lightning_passive Ball Lightning Passive | 16m 40s | 1.1.0 |
Ball Lightning Passive FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_3.ball_lightning_passive Ball Lightning Passive | 16m 40s | 1.1.0 |
Ball Lightning Passive FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_4.ball_lightning_passive Ball Lightning Passive | 16m 40s | 1.1.0 |
Ballistic Blast FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.droid.difficulty_1.knockback_shot Ballistic Blast | 25s | 1.1.0 |
Ballistic Blast FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.droid.difficulty_2.knockback_shot Ballistic Blast | 25s | 1.1.0 |
Ballistic Dampers Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs <<1[%d/%d/%d]>>% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds. FQN: abl.agent.skill.marksmanship.ballistic_damper Ballistic Dampers | passive | 1.1.0 |
Ballistic Dampers Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs <<1[%d/%d/%d]>>% of the damage dealt by incoming attacks. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds. FQN: abl.smuggler.skill.sharpshooter.ballistic_damper Ballistic Dampers | passive | 1.1.0 |
Ballistic Immunity FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.lord_kherus.physics_immunity Ballistic Immunity | passive | 1.1.0 |
Ballistic Shield Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.agent.ballistic_shield Ballistic Shield | 3m 0s | 1.1.0 |
Bark This is an an ability that forces an npc to randomly emit a bark. A quest step fires hydra which activates this ability on the player. Every 10 seconds this ability fires and triggers on an npc with the the Bark Flag Ability. FQN: abl.quest.location.belsavis.world.republic.the_zabraks_auction.bark Bark | none | 1.1.0 |
Bark Flag FQN: abl.quest.location.belsavis.world.republic.the_zabraks_auction.bark_flag Bark Flag | none | 1.1.0 |
Barrage Tracer Missile and Sweeping Blasters finish the cooldown on Blazing Bolts. This effect cannot occur more than once every 8 seconds. FQN: abl.bounty_hunter.skill.arsenal.barrage Barrage | passive | 1.1.0 |
Barrage FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.droid.difficulty_1.barrage Barrage | 60s | 1.1.0 |
Barrage FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.droid.difficulty_2.barrage Barrage | 60s | 1.1.0 |
Barrage Mode Instructs the companion to fire off a Barrage whenever possible, causing each bolt to deal less damage. Can target multiple enemies at once. FQN: abl.companion.class.ranged_dps.mode_explosive_round Barrage Mode | 1.5s | 1.1.0 |
Barrager Explosion FQN: abl.quest.location.balmorra_republic.world.breakthrough.hub_4.barrager_explosion Barrager Explosion | none | 1.1.0 |
Bash Close-range attack that causes <<1>> damage. Usable when not transformed into a rakghoul. FQN: abl.companion.class.melee_tank.hidden_bash_rakghoul Bash | 12s | 1.1.0 |
Basic Attack (Standard attack for Battle Droid) FQN: abl.flurry.droid.battle_droid.battle_droid_melee Basic Attack | 1.5s | 1.1.0 |
Basic Command Stim Increases Presence by 8 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.pre_tier01 Basic Command Stim | none | 1.1.0 |
Basic Fortitude Stim Increases Endurance by 8 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.end_tier01 Basic Fortitude Stim | none | 1.1.0 |
Basic Medpac Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 5. FQN: abl.itm.potion.medpac.medpac_tier01a Basic Medpac | 1m 30s | 1.1.0 |
Basic Might Stim Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.adrenal.str_tier01 Basic Might Stim | none | 1.1.0 |
Basic Reflex Stim Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.adrenal.agi_tier01 Basic Reflex Stim | none | 1.1.0 |
Basic Resolve Stim Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.adrenal.wil_tier01 Basic Resolve Stim | none | 1.1.0 |
Basic Skill Stim Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.adrenal.cun_tier01 Basic Skill Stim | none | 1.1.0 |
Battering Assault FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.covert_assassin.difficulty_1.assault Battering Assault | 4.5s | 1.1.0 |
Battering Assault Performs a series of quick melee attacks.
Animation requires dual wield melee weapons. FQN: abl.npc.ability.saber.dual_wield_assault Battering Assault | 4.5s | 1.1.0 |
Battering Assault Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers. FQN: abl.sith_warrior.battering_assault Battering Assault | 15s | 1.1.0 |
Battering Assault FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.covert_assassin.difficulty_3.assault Battering Assault | 4.5s | 1.1.0 |
Battering Ram Ion Pulse has a <<1>>% chance and Fire Pulse has a <<2>>% chance to make your next Stockstrike free. This effect lasts <<3[%d seconds/%d second/%d seconds]>>. FQN: abl.trooper.skill.tactics.tech_assault Battering Ram | passive | 1.1.0 |
Battle Absorb Adrenal Increases Armor by 400 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_tank_tier02 Battle Absorb Adrenal | 3m 0s | 1.1.0 |
Battle Attack Adrenal Increases Power by 90 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_atk_tier02 Battle Attack Adrenal | 3m 0s | 1.1.0 |
Battle Command Stim Increases Presence by 22 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_pre_tier02 Battle Command Stim | none | 1.1.0 |
Battle Critical Adrenal Increases Critical Rating by 90 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_crit_tier02 Battle Critical Adrenal | 3m 0s | 1.1.0 |
Battle Cry Force Charge and Obliterate have a <<1>>% chance to make the next Force Scream activated cost no rage. FQN: abl.sith_warrior.skill.immortal.battle_cry Battle Cry | passive | 1.1.0 |
Battle Droid Any Target Accurate Battle droid no damage shot that targets any target. Also, causes the shots to be accurate. FQN: abl.quest.location.flashpoint.shared.ilum.npc_states.combat.no_damage_shots.battle_droid_any_target_accurate Battle Droid Any Target Accurate | none | 1.1.0 |
Battle Efficacy Adrenal Increases Alacrity by 90 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_cast_tier02 Battle Efficacy Adrenal | 3m 0s | 1.1.0 |
Battle Focus Increases ranged and tech critical hit chance by 25% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.trooper.battle_focus Battle Focus | 2m 0s | 1.1.0 |
Battle Focus FQN: abl.npc.ability.buff.battle_focus Battle Focus | 60s | 1.1.0 |
Battle Force Adrenal Increases Critical Rating by 90 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_force_tier02 Battle Force Adrenal | 3m 0s | 1.1.0 |
Battle Fortitude Stim Increases Endurance by 16 and Defense by 6 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_end_tier02 Battle Fortitude Stim | none | 1.1.0 |
Battle Might Stim Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_str_tier02 Battle Might Stim | none | 1.1.0 |
Battle Readiness Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. Lasts <<1>> seconds. The triggered healing cannot occur more than once per second. FQN: abl.jedi_consular.battle_readiness Battle Readiness | 2m 0s | 1.1.0 |
Battle Reflex Stim Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_agi_tier02 Battle Reflex Stim | none | 1.1.0 |
Battle Resolve Stim Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_wil_tier02 Battle Resolve Stim | none | 1.1.0 |
Battle Skill Stim Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_cun_tier02 Battle Skill Stim | none | 1.1.0 |
Battle Tech Adrenal Increases Accuracy by 90 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_tech_tier02 Battle Tech Adrenal | 3m 0s | 1.1.0 |
Battle Triage Adrenal Increases Force Power and Tech Power by 90 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_heal_tier02 Battle Triage Adrenal | 3m 0s | 1.1.0 |
Battlefield Training Increases movement speed by <<1[%d/%d/%d]>>% while High Energy Cell is active. FQN: abl.trooper.skill.tactics.combat_training Battlefield Training | passive | 1.1.0 |
Beacon Activate Places a beacon on the ground.
NF- Need a visual indicator, like a temporary beacon placed with a ground target. FQN: abl.quest.location.hoth.world.stand_and_fight.beacon_activate Beacon Activate | none | 1.1.0 |
Beacon Trigger Test Plant a signal beacon for Moff Zamar's transport FQN: abl.quest.location.corellia.class.spy.the_sky_burns.beacon_trigger_test Beacon Trigger Test | none | 1.1.0 |
Beacon Trigger Test Plant a signal beacon for Imperial Troops FQN: abl.quest.location.corellia.class.sith_sorcerer.fatal_blow.beacon_trigger_test Beacon Trigger Test | none | 1.1.0 |
Beam Blast Direct Damage in a line in front of the droid.
(Only usable by droids with the "Rogue" Droid Body) FQN: abl.quest.location.balmorra_republic.bonus.area.trash_to_treasure.ability_eye_laser Beam Blast | 15s | 1.1.0 |
Beam Weapon FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.mentor.mentor_beam Beam Weapon | 6s | 1.1.0 |
Beam Weapon FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.mentor.hard.mentor_beam Beam Weapon | 6s | 1.1.0 |
Bear Pain Reduces all damage dealt by 20% and all damage received by 10%. FQN: abl.npc.ability.custom.korriban.balek_wydr_pain Bear Pain | 3m 0s | 1.1.0 |
Bear Pain Reduces all damage taken by 25% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.companion.class.melee_tank.tank_cooldown_force Bear Pain | 2m 0s | 1.1.0 |
Bear Pain Reduces all damage taken by 25% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.companion.class.ranged_tank.tank_cooldown_force Bear Pain | 2m 0s | 1.1.0 |
Beast Handler FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.trash.swamp.kintan_handler.difficulty_1.beast_handler Beast Handler | 30s | 1.1.0 |
Beast Handler FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.trash.swamp.kintan_handler.difficulty_3.beast_handler Beast Handler | 30s | 1.1.0 |
Beast Pheromones Lures an alchemical snarler to fight alongside you for a while. FQN: abl.quest.location.flashpoint.shared.mini.a_tomb_opens.crewskill.bioanalysis.summon_native_beast Beast Pheromones | none | 1.1.0 |
Become Vanished FQN: abl.state.become_disguised Become Vanished | 3m 0s | 1.1.0 |
Bedside Manner Increases total Cunning by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.sawbones.bedside_manner Bedside Manner | passive | 1.1.0 |
Behind Schedule FQN: abl.npc.ability.utility.behind_schedule Behind Schedule | passive | 1.1.0 |
Belsavis Prisoner This effect identifies a target as a Belsavis prisoner or a Dark Nova gangsters (same item used for a bonus objective of the same nature in the subsequent quest). FQN: abl.quest.location.belsavis.world_arc.belsavis_prisoner Belsavis Prisoner | none | 1.1.0 |
Benevolence FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_serevin.hard.healer.casted_heal Benevolence | 10s | 1.1.0 |
Benevolence FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_serevin.healer.casted_heal Benevolence | 10s | 1.1.0 |
Benevolence Heals a friendly target for a moderate amount of health. Short cooldown. FQN: abl.npc.ability.force.benevolence_small Benevolence | 9s | 1.1.0 |
Benevolence Heals a friendly target for <<1>> health. FQN: abl.jedi_consular.benevolence Benevolence | none | 1.1.0 |
Benevolence Heals a friendly target for a moderate amount of health. Long Cooldown. FQN: abl.npc.ability.force.benevolence Benevolence | 30s | 1.1.0 |
Benevolence FQN: abl.npc.ability.custom.boss.darth_arho.stage1.transition_add_jedi_heal Benevolence | none | 1.1.0 |
Benevolence FQN: abl.npc.ability.custom.boss.flashpoint.ilum.sith_entity.hard.mirror_images.casted_heal Benevolence | 10s | 1.1.0 |
Benevolence Heals a friendly target for a moderate amount of health. Short cooldown. Targets with 60% health or less. FQN: abl.npc.ability.force.benevolence_small_60 Benevolence | 9s | 1.1.0 |
Benevolence FQN: abl.npc.ability.custom.boss.flashpoint.ilum.sith_entity.mirror_images.casted_heal Benevolence | 10s | 1.1.0 |
Berserk Increases all damage dealt by 10% and all damage received by 20%. FQN: abl.npc.ability.custom.korriban.balek_wydr_berserk Berserk | 2m 0s | 1.1.0 |
Berserk FQN: abl.npc.ability.buff.berserk Berserk | 5m 0s | 1.1.0 |
Berserk Requires and converts 30 stacks of Fury to go Berserk, instantly generating 4 rage, plus 8 additional rage over the next few seconds. FQN: abl.sith_warrior.berserk Berserk | 1.5s | 1.1.0 |
Berserk Stun FQN: abl.npc.ability.creature.rakghoul.berserk_stun Berserk Stun | 5m 0s | 1.1.0 |
Berserk Stun Becomes berserk at 30% health, knocking down nearby enemies for 2s, and doing 8% increased damage for 15s. FQN: abl.npc.ability.creature.dog.berserk_stun Berserk Stun | 5m 0s | 1.1.0 |
Berserker Berserk in Shii-Cho Form immediately grants <<1>> stacks of Shockwave. FQN: abl.sith_warrior.skill.rage.relentless_marauder Berserker | passive | 1.1.0 |
Berserker Rage Lord Razik starts whirling and beating on enemies nearby. FQN: abl.npc.ability.custom.boss.lord_razik.berserker_rage Berserker Rage | 30s | 1.1.0 |
Besh in Range Debuff When the player has this buff, they can use the Motion Sensor ability. FQN: abl.quest.location.tatooine.bronze.imperial.hostile_movement.besh_in_range_debuff Besh in Range Debuff | none | 1.1.0 |
Between the Eyes Increases the critical hit chance of Snipe, Series of Shots and Followthrough by <<1[%d/%d/%d]>>%. Additionally increases armor penetration by <<2>>%. FQN: abl.agent.skill.marksmanship.between_the_eyes Between the Eyes | passive | 1.1.0 |
Bfg FQN: abl.state.switch_weapon_stance.bfg Bfg | none | 1.1.0 |
Big Swipe FQN: abl.creature.rancor.big_swipe Big Swipe | 9s | 1.1.0 |
binoculars Use these binoculars after placing the Proximity Explosives to see if the Republic Walker will be damaged. FQN: abl.quest.location.war_world.quesh.bronze.imperial.walker_tripping.binoculars binoculars | none | 1.1.0 |
Bio-Enhanced Absorb Adrenal Increases Armor by 850 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_tank_tier04 Bio-Enhanced Absorb Adrenal | 3m 0s | 1.1.0 |
Bio-Enhanced Attack Adrenal Increases Power by 210 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_atk_tier04 Bio-Enhanced Attack Adrenal | 3m 0s | 1.1.0 |
Bio-Enhanced Command Stim Increases Presence by 58 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_pre_tier04 Bio-Enhanced Command Stim | none | 1.1.0 |
Bio-Enhanced Critical Adrenal Increases Critical Rating by 210 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_crit_tier04 Bio-Enhanced Critical Adrenal | 3m 0s | 1.1.0 |
Bio-Enhanced Efficacy Adrenal Increases Alacrity by 210 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_cast_tier04 Bio-Enhanced Efficacy Adrenal | 3m 0s | 1.1.0 |
Bio-Enhanced Force Adrenal Increases Critical Rating by 210 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_force_tier04 Bio-Enhanced Force Adrenal | 3m 0s | 1.1.0 |
Bio-Enhanced Fortitude Stim Increases Endurance by 42 and Defense by 17 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_end_tier04 Bio-Enhanced Fortitude Stim | none | 1.1.0 |
Bio-Enhanced Med Unit Restores <<1>> health to you and your companion. Only usable once per fight. Health restored scales by level up to level 32. FQN: abl.itm.potion.medpac.biochem_target_medpac_tier03 Bio-Enhanced Med Unit | 1m 30s | 1.1.0 |
Bio-Enhanced Might Stim Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_str_tier04 Bio-Enhanced Might Stim | none | 1.1.0 |
Bio-Enhanced Reflex Stim Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_agi_tier04 Bio-Enhanced Reflex Stim | none | 1.1.0 |
Bio-Enhanced Resolve Stim Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_wil_tier04 Bio-Enhanced Resolve Stim | none | 1.1.0 |
Bio-Enhanced Skill Stim Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time. FQN: abl.itm.potion.stimpack.biochem_cun_tier04 Bio-Enhanced Skill Stim | none | 1.1.0 |
Bio-Enhanced Tech Adrenal Increases Accuracy by 210 for <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_tech_tier04 Bio-Enhanced Tech Adrenal | 3m 0s | 1.1.0 |
Bio-Enhanced Triage Adrenal Increases Force Power and Tech Power by 210 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.itm.potion.adrenal.biochem_heal_tier04 Bio-Enhanced Triage Adrenal | 3m 0s | 1.1.0 |
Bioanalysis FQN: abl.companion.harvest.bioanalysis Bioanalysis | none | 1.1.0 |
Bioanalysis FQN: abl.player.harvest.bioanalysis Bioanalysis | none | 1.1.0 |
Biometric Lockout Unable to use Control Stations. FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.difficulty_3.biometric_lockout Biometric Lockout | none | 1.1.0 |
Bioscanner Bioscanner: Welcome Home FQN: abl.quest.location.taris_imperial.class.bounty_hunter.geroya_be_haran.debuff_2 Bioscanner | none | 1.1.0 |
Bioscanner Bioscanner: Detected Intruder FQN: abl.quest.location.taris_imperial.class.bounty_hunter.geroya_be_haran.debuff_1 Bioscanner | none | 1.1.0 |
Bite FQN: abl.npc.ability.custom.boss.flashpoint.the_tomb_opens.boss.native_beast.bite Bite | 1.5s | 1.1.0 |
Bite FQN: abl.creature.cat.giant.bite Bite | 15s | 1.1.0 |
Black Market Equipment Increases the critical hit chance of all periodic effects by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.dirty_fighting.black_market_equipment Black Market Equipment | passive | 1.1.0 |
Black Market Mods Increases alacrity by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.dirty_fighting.black_market_mods Black Market Mods | passive | 1.1.0 |
Blackout Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode. FQN: abl.jedi_consular.blackout Blackout | 60s | 1.1.0 |
Blackout Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode. FQN: abl.sith_inquisitor.blackout Blackout | 60s | 1.1.0 |
Blade Barricade Retaliation raises a Blade Barricade, increasing all defenses by <<1[%d/%d/%d]>>% for <<2[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.skill.immortal.barricade Blade Barricade | passive | 1.1.0 |
Blade Barricade Riposte raises a Blade Barricade, increasing all defenses by <<1[%d/%d/%d]>>% for <<2[%d seconds/%d second/%d seconds]>>. FQN: abl.jedi_knight.skill.defense.barricade Blade Barricade | passive | 1.1.0 |
Blade Barrier Activating Blade Storm grants Blade Barrier, which absorbs <<2>> damage. Lasts up to <<1>> seconds. Riposte raises a Blade Barricade, increasing your defense chance by 5% for 10 seconds. FQN: abl.jedi_knight.skill.defense.blade_barrier Blade Barrier | passive | 1.1.0 |
Blade Bond Reduces the cooldown of Impale by <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.skill.carnage.blade_bond Blade Bond | passive | 1.1.0 |
Blade Fan Increases the damage of Blade Storm and Blade Rush by <<1[%d/%d/%d]>>% FQN: abl.jedi_knight.skill.combat.blade_fan Blade Fan | passive | 1.1.0 |
Blade Rush Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers.
Replaces Slash. FQN: abl.jedi_knight.skill.combat.blade_rush Blade Rush | none | 1.1.0 |
Blade Shear Throws an energy disc at the target. FQN: abl.npc.ability.custom.boss.flashpoint.ilum.schism_prototype.blade_shear Blade Shear | none | 1.1.0 |
Blade Storm FQN: abl.npc.ability.saber.blade_storm Blade Storm | 8s | 1.1.0 |
Blade Storm FQN: abl.npc.ability.saber.blade_storm_long_cooldown Blade Storm | 60s | 1.1.0 |
Blade Storm Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds. FQN: abl.jedi_knight.blade_storm Blade Storm | 12s | 1.1.0 |
Blade Sweep Strikes the target for <<1>> weapon damage and up to 2 nearby targets for <<2>> weapon damage. FQN: abl.companion.unique.trooper.tanno_vik.blade_sweep Blade Sweep | 12s | 1.1.0 |
Blade Turning The first 2 seconds of Saber Ward grants 100% melee and ranged defense. FQN: abl.sith_warrior.blade_turning Blade Turning | passive | 1.1.0 |
Blade Turning The first 2 seconds of Saber Ward grants 100% melee and ranged defense. FQN: abl.jedi_knight.blade_turning Blade Turning | passive | 1.1.0 |
Blade Ward Increases parry and deflect chances by 50% for <<1[%d seconds/%d second/%d seconds]>>. Shares a cooldown with Combat Acumen. FQN: abl.companion.class.melee_dps.buff_defensive_saber Blade Ward | 3m 0s | 1.1.0 |
Blast Attack FQN: abl.creature.battle_droid.battledroid_default_ranged_special_attack Blast Attack | 6s | 1.1.0 |
Blast Attack FQN: abl.npc.ability.custom.boss.flashpoint.colicoid.annihilator_ska2.special_attack Blast Attack | 5s | 1.1.0 |
Blast Attack FQN: abl.creature.colicoid_droid.colicoiddroid_default_ranged_special_attack Blast Attack | 6s | 1.1.0 |
Blast Attack FQN: abl.creature.acklay_droid.acklaydroid_singlegun_default_ranged_special_attack Blast Attack | 6s | 1.1.0 |
Blast Attack FQN: abl.creature.acklay_droid.acklaydroid_default_ranged_special_attack Blast Attack | 6s | 1.1.0 |
Blast Barrage FQN: abl.creature.acklay_droid.acklaydroid_singlegun_default_ranged_special_attack_channel_random Blast Barrage | 12s | 1.1.0 |
Blaster The player's blaster bolt as a Republican. FQN: abl.space_combat.player.blaster Blaster | none | 1.1.0 |
Blaster Augs Increases the effect of your cells while they are active:
Plasma Cell: Increases tech critical chance by <<1>>%.
High Energy Cell: Further increases all internal and elemental damage dealt by <<2>>%.
Ion Cell: Increases the damage dealt by Ion Cell by <<3>>%. FQN: abl.trooper.skill.tactics.blaster_augs Blaster Augs | passive | 1.1.0 |
Blaster Barrage (Standard attack for Battle Droid) FQN: abl.npc.ability.custom.flashpoint.eternity_vault.gate_turret.difficulty_1.flurry_beam_blue Blaster Barrage | 1.5s | 1.1.0 |
Blaster Cannon FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.horde.mounted_turret_a1 Blaster Cannon | none | 1.1.0 |
Blaster Cannon FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_cannon Blaster Cannon | none | 1.1.0 |
Blaster Cannon Any Target Variation of the Blaster Cannon ability, that doesn't require the target to be an enemy. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_cannon_any_target Blaster Cannon Any Target | none | 1.1.0 |
Blaster Cannon Any Target Accurate Variation of the Blaster Cannon ability, that doesn't require the target to be an enemy. Also, always hits the target. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_cannon_any_target_accurate Blaster Cannon Any Target Accurate | none | 1.1.0 |
Blaster Pistol FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_pistol Blaster Pistol | none | 1.1.0 |
Blaster Pistol Any Target Variation of the Pistol ability, that doesn't require the target to be an enemy. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_pistol_any_target Blaster Pistol Any Target | none | 1.1.0 |
Blaster Pistol Any Target Accurate Variation of the Pistol ability, that doesn't require the target to be an enemy. Also, always hits the target. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_pistol_any_target_accurate Blaster Pistol Any Target Accurate | none | 1.1.0 |
Blaster Pistol Flurry Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_pistol_flurry Blaster Pistol Flurry | none | 1.1.0 |
Blaster Pistol Flurry Any Target Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy. Also, always hits the target. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_pistol_flurry_any_target Blaster Pistol Flurry Any Target | none | 1.1.0 |
Blaster Pistol Flurry Any Target Accurate Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy. Also, always hits the target. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_pistol_flurry_any_target_accurate Blaster Pistol Flurry Any Target Accurate | none | 1.1.0 |
Blaster Rifle FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_rifle Blaster Rifle | none | 1.1.0 |
Blaster Rifle Any Target Variation of the Rifle ability, that doesn't require the target to be an enemy. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_rifle_any_target Blaster Rifle Any Target | none | 1.1.0 |
Blaster Rifle Any Target Accurate Variation of the Rifle ability, that doesn't require the target to be an enemy. Also, always hits the target. FQN: abl.quest.generic.npc_states.combat.no_damage_shots.blaster_rifle_any_target_accurate Blaster Rifle Any Target Accurate | none | 1.1.0 |
Blaster Salvo FQN: abl.world_design.flashpoint.enemy.defender.blaster_salvo Blaster Salvo | 10s | 1.1.0 |
Blaster Shot A single ranged shot for an NPC FQN: abl.world_design.utility.staged.blaster_shot Blaster Shot | 6s | 1.1.0 |
Blaster Sith The player's blaster bolt when playing a Sith. FQN: abl.space_combat.player.blaster_sith Blaster Sith | none | 1.1.0 |
Blaster Stance Enters an offensive stance, increasing all damage dealt by 5% and lowering threat generation by 25%. Additionally lowers the cooldown of all attacks by 25%. FQN: abl.companion.class.support.modal_tech_dps_stance Blaster Stance | 1.5s | 1.1.0 |
Blaster Sweep Sprays waves of bolts in a cone in front of the companion, inflicting <<1>> weapon damage over 4.5 seconds. Requires both blasters to be equipped. FQN: abl.companion.class.ranged_dps.aoe_gun_damage_dual Blaster Sweep | 15s | 1.1.0 |
Blaster Torrent Does 5 to 10 damage every second for 3 seconds and reduces movement speed by 30%. FQN: abl.world_design.flashpoint.heavy.blaster_torrent Blaster Torrent | 18s | 1.1.0 |
Blaster Volley A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage. FQN: abl.npc.ability.custom.boss.flashpoint.the_tomb_opens.boss.corrupted_explorer.blaster_volley Blaster Volley | 7.5s | 1.1.0 |
Blaster Volley A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage. FQN: abl.npc.ability.pistol.blaster_volley Blaster Volley | 15s | 1.1.0 |
Blaster Volley Fires a blaster burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage. FQN: abl.smuggler.blaster_volley Blaster Volley | none | 1.1.0 |
Blaster Whip Hits a target near him with his blaster, disabling them. FQN: abl.npc.ability.custom.boss.bouris_ulgo.ulgo_blaster_whip Blaster Whip | 20s | 1.1.0 |
Blaster Whip Strikes the target with your weapon for kinetic damage. FQN: abl.npc.ability.custom.boss.flashpoint.rra.dr_zharen.blaster_whip Blaster Whip | 6s | 1.1.0 |
Blaster Whip Strikes the target with your weapon for <<1>> kinetic damage. FQN: abl.smuggler.pistol_whip Blaster Whip | 6s | 1.1.0 |
Blaster Whip Strikes the target with your weapon for kinetic damage. FQN: abl.npc.ability.custom.boss.flashpoint.the_tomb_opens.boss.corrupted_explorer.blaster_whip Blaster Whip | 6s | 1.1.0 |
Blaster Whip Strikes the target with your weapon for kinetic damage. FQN: abl.npc.ability.pistol.blaster_whip Blaster Whip | 6s | 1.1.0 |
Blaster Whip Strikes the target with your weapon for kinetic damage. FQN: abl.npc.ability.custom.boss.flashpoint.rra.dr_zharen.hard.blaster_whip Blaster Whip | 6s | 1.1.0 |
Blasters Blazing Increases the damage dealt by Quick Shot by 15%. FQN: abl.smuggler.blasters_blazing Blasters Blazing | passive | 1.1.0 |
blaster_shot_alternate NPC UTILITY: Picks a hostile target nearby every several seconds and shoots. FQN: abl.world_design.utility.staged.blaster_shot_alternate blaster_shot_alternate | 4s | 1.1.0 |
Blastwave Deals minor kinetic damage and knocks back all enemies within 8 meters. FQN: abl.npc.ability.droid.battle_droid.blastwave Blastwave | 15s | 1.1.0 |
Blastwave Deals minor kinetic damage and knocks back all enemies within 8 meters. FQN: abl.qtr.1x1.flashpoint.kaon.enemy.trash.droid_battle.blastwave Blastwave | 15s | 1.1.0 |
Blazing Speed Speed Shot burns the target, dealing <<1>> elemental damage over <<2>> seconds. Stacks up to 3 times. Charged Burst, Quickdraw, and Thermal Grenade apply 1 stack of Blazing Speed's effect to the primary target. FQN: abl.smuggler.skill.saboteur.blazing_speed Blazing Speed | passive | 1.1.0 |
Bleed FQN: abl.npc.ability.saber.bleed Bleed | 12.5s | 1.1.0 |
Bleed FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa_adds.difficulty_2.marauder.bleed Bleed | 20s | 1.1.0 |
Bleed FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa_adds.difficulty_1.marauder.bleed Bleed | 15s | 1.1.0 |
Bleedout Increases the critical strike damage of your bleed effects by <<1[%d/%d/%d]>>%. FQN: abl.sith_warrior.skill.annihilation.bleedout Bleedout | passive | 1.1.0 |
Blessing of the Ancients FQN: abl.quest.location.flashpoint.generic.crewskill.buffs.health_regen Blessing of the Ancients | none | 1.1.0 |
Blinding FQN: abl.player.destruction.dest_blinding Blinding | none | 1.1.0 |
Blitz Bashes the target, dealing <<1>> kinetic damage to weak and standard targets or <<2>> kinetic damage to strong targets. Only usable on incapacitated targets. FQN: abl.trooper.blitz Blitz | 45s | 1.1.0 |
Blizzard You are suffering the effects of hypothermia.
Balanced for a fast kill (~7 seconds) FQN: abl.world_design.environmental.location.hoth.highmount_ridge_blizzard Blizzard | none | 1.1.0 |
Blizzard Blowing snow visual effect. Intended to be called by a trigger volume. FQN: abl.world_design.flashpoint.env.weather.blizzard Blizzard | none | 1.1.0 |
Blizzard You are suffering the effects of hypothermia.
Balanced for a fast kill (~7 seconds) FQN: abl.world_design.environmental.damage.cold.damage_blizzard Blizzard | none | 1.1.0 |
Block FQN: abl.itm.proc.shield_generator_block Block | passive | 1.1.0 |
Block FQN: abl.npc.ability.utility.shield_block_proc Block | passive | 1.1.0 |
Block FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.droid.difficulty_1.add_shield_block_proc Block | passive | 1.1.0 |
Block FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.droid.difficulty_2.add_shield_block_proc Block | passive | 1.1.0 |
Blockout Reduces the activation time of Force Lift by <<1>> seconds and increases the lockout duration of Mind Snap by <<2[%d seconds/%d second/%d seconds]>>. FQN: abl.jedi_consular.skill.telekinetics.blockout Blockout | passive | 1.1.0 |
Blood Boiler The poison inside this device is calibrated to work specifically on Killik Reavers. FQN: abl.quest.location.alderaan.bronze.imperial.boiling_blood.blood_boiler Blood Boiler | 15s | 1.1.0 |
Blood Feast FQN: abl.npc.ability.creature.universal.bloodfeast Blood Feast | 30s | 1.1.0 |
Blood Frenzy When Execute is consumed by Force Scream or Devastating Blast, you build 1 rage. In addition, you are immune to interrupts and all controlling effects for <<1>> seconds after activating Ferocity. The immunity effect cannot occur more than once every 30 seconds. FQN: abl.sith_warrior.skill.carnage.blood_frenzy Blood Frenzy | passive | 1.1.0 |
Blood of Sith Increases the rate at which your Force regenerates by <<1[%d/%d/%d]>>%. FQN: abl.sith_inquisitor.skill.darkness.blood_of_sith Blood of Sith | passive | 1.1.0 |
Bloodthirst Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for <<1>> seconds. Those affected by Bloodthirst become Satiated and cannot regain Bloodthirst for 5 minutes. FQN: abl.sith_warrior.bloodthirst Bloodthirst | 5m 0s | 1.1.0 |
Blue Beam Fires a blue beam with a variable damage depending on the number of blue beam buffs on the caster. FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.eradicator.beam_color2 Blue Beam | 18s | 1.1.0 |
Blurred Speed Lowers the cooldown of Force Charge by <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.skill.annihilation.impact Blurred Speed | passive | 1.1.0 |
Blurred Speed Lowers the cooldown of Force Leap by <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.jedi_knight.skill.watchman.impact Blurred Speed | passive | 1.1.0 |
Boarding Ship... Instantly uses the placeable and triggers the "On Use" hook. FQN: abl.placeables.ship.shipenter Boarding Ship... | none | 1.1.0 |
Boarding Shuttle... Instantly uses the placeable and triggers the "On Use" hook. FQN: abl.placeables.ship.shuttleenter Boarding Shuttle... | none | 1.1.0 |
Boarding Starfighter... FQN: abl.placeables.board.board_starfighter Boarding Starfighter... | none | 1.1.0 |
Body Glow FQN: abl.npc.ability.custom.flashpoint.eternity_vault.gharj.difficulty_1.body_glow Body Glow | passive | 1.1.0 |
Bodyguard ((General's Bodyguards prevent damage to him)) FQN: abl.npc.ability.custom.boss.general_karastace.bodyguard Bodyguard | passive | 1.1.0 |
Bodyguard ((General's Bodyguards prevent damage to him)) FQN: abl.npc.ability.custom.boss.eshka_warrior_captain.bodyguard Bodyguard | none | 1.1.0 |
Bodyguard FQN: abl.npc.ability.custom.boss.larrot.call_for_backup Bodyguard | passive | 1.1.0 |
Bolster FQN: abl.npc.ability.custom.boss.master_sergeant_payne.bolster Bolster | passive | 1.1.0 |
Bolster Your base stats, gear stats, effective Discipline Path skills, ability ranks, dps, armor and combat level have all been increased for this Warzone match. FQN: abl.pvp.warzone.bolster Bolster | none | 1.1.0 |
Bomb Carrier You are in possession of an unstable device. FQN: abl.quest.location.dromund_kaas.bronze.explosive_discontent.bomb_carrier Bomb Carrier | none | 1.1.0 |
Bomb Explode This ability is cast by the phase occupants when the bomb explodes. Kills everything inside. FQN: abl.quest.location.alderaan.world.imperial.vanguard.bomb_explode Bomb Explode | none | 1.1.0 |
Bomb Explosion Hurt and knock down all things in a 10 meter radius FQN: abl.quest.location.corellia.world.imperial.star_drive_combustion.bomb_explosion Bomb Explosion | none | 1.1.0 |
Bomb Explosion FQN: abl.quest.location.corellia.world.imperial.stardrive_combustion.bomb_gtaoe Bomb Explosion | 1.5s | 1.1.0 |
Bomb Large 15m FQN: abl.world_design.flashpoint.env.explosions.bomb_large_15m Bomb Large 15m | none | 1.1.0 |
Bomb Large 15m Stronger FQN: abl.world_design.flashpoint.env.explosions.bomb_large_15m_stronger Bomb Large 15m Stronger | none | 1.1.0 |
Bombardment FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.hard.void_zone Bombardment | 15s | 1.1.0 |
Bombardment FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.void_zone Bombardment | 15s | 1.1.0 |
Bombardment FQN: abl.npc.ability.custom.boss.flashpoint.rra.pd_44.normal.orbital_strike Bombardment | none | 1.1.0 |
Bombardment FQN: abl.npc.ability.custom.boss.flashpoint.rra.pd_44.hard.orbital_strike Bombardment | none | 1.1.0 |
Bombardment While Combat Technique is active, Project generates <<1>>% more threat and costs <<2>>% less Force. FQN: abl.jedi_consular.skill.combat.bombardment Bombardment | passive | 1.1.0 |
Bombastic Increases the damage dealt by Thermal Grenade and Shrap Bomb by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.dirty_fighting.bombastic Bombastic | passive | 1.1.0 |
Bombing Run Calls in support from your crew, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are stunned by the flames. FQN: abl.smuggler.xs_freighter_flyby Bombing Run | 45s | 1.1.0 |
Bone Fist Punches the target, dealing kinetic damage and pushing it back. FQN: abl.npc.ability.unarmed.sucker_punch_bonefist Bone Fist | 12s | 1.1.0 |
Boosted Classic Speeder Bike (Brown) Activates the Classic CF100 Speeder Bike, Movement speed increases based on the rank of your Speeder Piloting skill.
<<1>> FQN: abl.player.mount.speederbike.classic_brown Boosted Classic Speeder Bike (Brown) | none | 1.1.0 |
Bore Chance on hit to bore into the target's armor, reducing armor rating by 8% for 60 seconds. Stacks up to 5 times. FQN: abl.npc.ability.creature.universal.chanceonhit_sunder Bore | passive | 1.1.0 |
Boss Attack FQN: abl.quest.location.voss.world_arc.shared.boss_attack Boss Attack | 7s | 1.1.0 |
Boss Immunity Immune to Banish, Knockdown, Physics, Root, Sleep, Snare and Stun. NOT immune to Interrupts or Taunts.
This is automatically given to all 3-player and 4-player bosses. You can give them the Boss Vulnerability ability if they specifically require vulnerability to one or more of these mechanics. FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.lord_kherus.boss_immunity Boss Immunity | passive | 1.1.0 |
Boss Immunity FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.trash.elite.gendai.difficulty_1.immunity Boss Immunity | passive | 1.1.0 |
Boss Immunity Immune to incapacitating and movement-impairing effects. FQN: abl.npc.ability.utility.boss_immunity Boss Immunity | passive | 1.1.0 |
Boss Immunity Immune to Banish, Knockdown, Physics, Root, Sleep, Snare and Stun. NOT immune to Interrupts or Taunts.
This is automatically given to all 3-player and 4-player bosses. You can give them the Boss Vulnerability ability if they specifically require vulnerability to one or more of these mechanics. FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.immunity_except_physics Boss Immunity | none | 1.1.0 |
Boss On Spawn FQN: abl.quest.location.voss.world_arc.shared.boss_on_spawn Boss On Spawn | none | 1.1.0 |
Boss Overhead Slam FQN: abl.npc.ability.custom.boss.the_heart_of_darkness.overhead_slam Boss Overhead Slam | 30s | 1.1.0 |
Boss Overhead Slam FQN: abl.quest.location.open_worlds.class.act_2.bounty_hunter.the_heart_of_darkness.boss_overhead_slam Boss Overhead Slam | 30s | 1.1.0 |
Boss Passive FQN: abl.npc.ability.custom.boss.thanaton.thanaton_passive_corellia Boss Passive | passive | 1.1.0 |
Boss Passive Passive controller for boss difficulty. FQN: abl.npc.ability.custom.boss.master_syo_bakarn.passive Boss Passive | passive | 1.1.0 |
Boss Passive Passive controller for boss difficulty. FQN: abl.npc.ability.custom.boss.thanaton.thanaton_passive Boss Passive | passive | 1.1.0 |
Boss Thundering Clap FQN: abl.quest.location.open_worlds.class.act_2.bounty_hunter.the_heart_of_darkness.boss_thundering_clap Boss Thundering Clap | 30s | 1.1.0 |
Boss Thundering Clap FQN: abl.npc.ability.custom.boss.the_heart_of_darkness.thundering_clap Boss Thundering Clap | 30s | 1.1.0 |
Boss Vulnerability FQN: abl.npc.ability.utility.boss_vulnerability Boss Vulnerability | passive | 1.1.0 |
Bounty Hunter Flamethrower FQN: abl.placeables.destroy.bounty_hunter_flamethrower Bounty Hunter Flamethrower | none | 1.1.0 |
Bravado Increases your maximum energy by <<1[%d/%d/%d]>>. FQN: abl.smuggler.skill.saboteur.bravado Bravado | passive | 1.1.0 |
Brawler's Grit Increases total Endurance by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.scrapper.brawlers_grit Brawler's Grit | passive | 1.1.0 |
Breach Shot A powerful shot that deals <<1>> weapon damage. FQN: abl.companion.unique.trooper.m14x.breach_shot Breach Shot | 9s | 1.1.0 |
Bridge City FQN: abl.world_design.flashpoint.env.struct.bridge_city Bridge City | passive | 1.1.0 |
Broadcasting... FQN: abl.placeables.location.balmorra_republic.class.jedi_knight.imperial_communications_network Broadcasting... | none | 1.1.0 |
Broodmaster Swarm FQN: abl.npc.ability.custom.boss.broodmaster.spawn_25 Broodmaster Swarm | 50m 0s | 1.1.0 |
Broodmaster Swarm FQN: abl.npc.ability.custom.boss.broodmaster.spawn_75 Broodmaster Swarm | 50m 0s | 1.1.0 |
Browbeater Increases ranged and tech accuracy by <<3>>%. Additionally increases the damage dealt by Vital Shot by <<1>>% and Flechette Round by <<2>>%. FQN: abl.smuggler.skill.scrapper.browbeater Browbeater | passive | 1.1.0 |
Brutal Impact Increases the damage of High Impact Bolt by <<1[%d/%d/%d]>>%. FQN: abl.trooper.skill.shield_specialist.brutal_impact Brutal Impact | passive | 1.1.0 |
Brutality Increases the critical strike chance of Vicious Slash and Vicious Throw by <<1>>%. FQN: abl.sith_warrior.skill.rage.brutality Brutality | passive | 1.1.0 |
Brutalize FQN: abl.qtr.1x1.flashpoint.kaon.enemy.trash.infected_sleeper.infected_sleeper_bash Brutalize | 12s | 1.1.0 |
Brutalize FQN: abl.qtr.1x1.flashpoint.kaon.enemy.trash.infected_test.infected_sleeper_bash_clone Brutalize | 12s | 1.1.0 |
Buff Acolytes Targetable When the player uses his serum, it checks to see if the target is the slave leader using this. FQN: abl.quest.location.dromund_kaas.world.sport_hunting.buff_acolytes_targetable Buff Acolytes Targetable | passive | 1.1.0 |
Buff Artillery Target 1 This makes the artillery target invisible. FQN: abl.quest.location.balmorra.bronze.colicoid_expulsion.buff_artillery_target_1 Buff Artillery Target 1 | none | 1.1.0 |
Buff Cave Collapse FQN: abl.quest.location.tython.class.jedi_wizard.pilgrims.buff_cave_collapse Buff Cave Collapse | none | 1.1.0 |
Buff Correct Scannable Smuggler This ability marks the Black Sun Smuggler as "scannable" for the quest, and he's the correct one that is transporting the Noetikon of Light inside himself. FQN: abl.quest.location.coruscant.class.jedi_wizard.the_flow_of_goods.buff_correct_scannable_smuggler Buff Correct Scannable Smuggler | passive | 1.1.0 |
Buff Deaggro FQN: abl.quest.location.dromund_kaas.advanced_class.spy.buff_deaggro Buff Deaggro | passive | 1.1.0 |
Buff Do Not Ambush This HIDDEN buff gets put on the Dewback once it activates an ambush trigger. While the buff lasts, the Dewback cannot trip another ambush trigger. This ensures that there should always be at least one active ambush trigger somewhere in the field. FQN: abl.quest.location.balmorra.world.war_supplies.buff_do_not_ambush Buff Do Not Ambush | none | 1.1.0 |
Buff Fire Damage FQN: abl.quest.location.taris.world.last_battle_of_the_endar_spire.buff_fire_damage Buff Fire Damage | passive | 1.1.0 |
Buff Hunters This instantly make the creature that recieves damage, heal. FQN: abl.quest.location.dromund_kaas.class.bounty_hunter.the_melee.buff_hunters Buff Hunters | passive | 1.1.0 |
Buff In Detonator Range This buff goes on the "Range" marker. When the player presses his detonator, it checks to see if anyone with this buff is in range, if so, the player is considered in range of the charges. FQN: abl.quest.location.voss.world_arc.imperial.space_race.buff_in_detonator_range Buff In Detonator Range | passive | 1.1.0 |
Buff Infection Fx FQN: abl.quest.location.nar_shaddaa.bronze.republic.lab_animals.buff_infection_fx Buff Infection Fx | none | 1.1.0 |
Buff Is Infected A buff that listens for the Rakghoul infection to advance the quest "Catalyst" FQN: abl.quest.location.taris.world.catalyst.buff_is_infected Buff Is Infected | none | 1.1.0 |
Buff Is Scannable Npc Marks the NPC as being a scannable NPC for the purposes of error message returns when using the Scanner item. FQN: abl.quest.location.coruscant.class.jedi_wizard.the_flow_of_goods.buff_is_scannable_npc Buff Is Scannable Npc | none | 1.1.0 |
Buff Npc Plot This is a passive buff that makes the NPC a PLOT NPC. Meaning they can take damage, but will never fall to the final blow. This is for times when NPCs need to fight with you, but can't die in battle. Damage Delt Below % of Health is Ignored.This is not to be cloned. It can be cast directly. See Generic Hydra for Cast Script. NOTE: This ability is a work in progress and will be updated. See Zane for Details. FQN: abl.quest.generic.make_plot.buff_npc_plot Buff Npc Plot | passive | 1.1.0 |
Buff Probe In Range This buff goes on the "Range" marker. When the player uses his device it checks to see if anyone with this buff is in range, if so, the player is considered in range of a probe droid. FQN: abl.quest.location.hutta.world.unfinished_business.buff_probe_in_range Buff Probe In Range | passive | 1.1.0 |
Buff Rebelling Noble FQN: abl.quest.location.alderaan.world.imperial.loyalty.buff_rebelling_noble Buff Rebelling Noble | passive | 1.1.0 |
Buff Recently Scanned This buff marks an NPC as having been scanned recently. This is used to prevent the player from rescanning the same NPC over again. FQN: abl.quest.generic.scan_npc.buff_recently_scanned Buff Recently Scanned | passive | 1.1.0 |
buff recurring delay 100s FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_03_100s buff recurring delay 100s | none | 1.1.0 |
Buff Recurring Delay 01 02s FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_01_02s Buff Recurring Delay 01 02s | none | 1.1.0 |
Buff Recurring Delay 02 02s FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_02_02s Buff Recurring Delay 02 02s | none | 1.1.0 |
Buff Recurring Event Delay (Event 1 - Duration 05s) FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_01_05s Buff Recurring Event Delay (Event 1 - Duration 05s) | none | 1.1.0 |
Buff Recurring Event Delay (Event 1 - Duration 10s) FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_01_10s Buff Recurring Event Delay (Event 1 - Duration 10s) | none | 1.1.0 |
Buff Recurring Event Delay (Event 1 - Duration 15s) FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_01_15s Buff Recurring Event Delay (Event 1 - Duration 15s) | none | 1.1.0 |
Buff Recurring Event Delay (Event 2 - Duration 10s) FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_02_10s Buff Recurring Event Delay (Event 2 - Duration 10s) | none | 1.1.0 |
Buff Recurring Event Delay (Event 2 - Duration 10s) FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_02_15s Buff Recurring Event Delay (Event 2 - Duration 10s) | none | 1.1.0 |
Buff Recurring Event Delay (Event 3 - Duration 05s) FQN: abl.quest.generic.utility.event_modifiers.recurring_delay.buff_recurring_delay_02_05s Buff Recurring Event Delay (Event 3 - Duration 05s) | none | 1.1.0 |
Buff Remove Infection FQN: abl.quest.location.nar_shaddaa.bronze.republic.lab_animals.buff_remove_infection Buff Remove Infection | none | 1.1.0 |
Buff Scannable Acolyte This ability marks the Acolyte Initiates as "scannable" for the quest. FQN: abl.quest.location.korriban.world.allegiance.buff_scannable_acolyte Buff Scannable Acolyte | passive | 1.1.0 |
Buff Scannable Creature FQN: abl.quest.location.nar_shaddaa.bronze.imperial.eyes_and_ears.buff_scannable_creature Buff Scannable Creature | none | 1.1.0 |
Buff Scannable Npc This ability marks the Acolyte Initiates as "scannable" for the quest. FQN: abl.quest.generic.scan_npc.buff_scannable_npc Buff Scannable Npc | passive | 1.1.0 |
Buff Scannable Probe Droid FQN: abl.quest.location.balmorra.world.data_corruption.buff_scannable_probe_droid Buff Scannable Probe Droid | passive | 1.1.0 |
Buff Ship In Range This buff goes on the "Range" marker. When the player uses his device it checks to see if anyone with this buff is in range, if so, the player is considered in range of a probe droid. FQN: abl.quest.location.hutta.bronze.hostage_situation.buff_ship_in_range Buff Ship In Range | passive | 1.1.0 |
Buff Sith Spawn Expose FQN: abl.quest.location.dromund_kaas.bronze.shadow_spawn.buff_sith_spawn_expose Buff Sith Spawn Expose | passive | 1.1.0 |
Buff Skull In Range This buff goes on the "Range" marker. When the player uses his skull, it checks to see if anyone with this buff is in range, if so, the player is considered in range of the blood pit. FQN: abl.quest.location.korriban.world.the_blood_legacy.buff_skull_in_range Buff Skull In Range | passive | 1.1.0 |
Buff Slave Leader When the player uses his serum, it checks to see if the target is the slave leader using this. FQN: abl.quest.location.dromund_kaas.class.spy.buff_slave_leader Buff Slave Leader | passive | 1.1.0 |
Buff Soul Exposed Stuns target for 30 seconds FQN: abl.quest.location.dromund_kaas.bronze.shadow_spawn.buff_soul_exposed Buff Soul Exposed | none | 1.1.0 |
Buff Stealth Lingerer FQN: abl.world_design.utility.stealth_lingerer.buff_stealth_lingerer Buff Stealth Lingerer | passive | 1.1.0 |
Buff Stealth Listener FQN: abl.world_design.utility.stealth_lingerer.buff_stealth_listener Buff Stealth Listener | passive | 1.1.0 |
Buff Stumbling Causes an NPC to randomly pick from stumble animations and applies a buff for the duration of the animation. This allows conditional checks against the effect to prevent animations from occurring on the NPC while they're stumbling. FQN: abl.quest.generic.npc_states.flavor.stumble.buff_stumbling Buff Stumbling | none | 1.1.0 |
Buff Taggable Target This ability marks an NPC as a valid target for the "Use Item Tagger" ability, allowing the player to tag them with an electronic listening device. FQN: abl.quest.location.tatooine.class.imperial_agent.the_whispering_dust.buff_taggable_target Buff Taggable Target | passive | 1.1.0 |
Buff Template This action buffs the target FQN: abl.quest.location.open_worlds.class.act_2.spy.the_shadow_arsenal.attack_buff Buff Template | none | 1.1.0 |
Buff Template This action buffs the target FQN: abl.quest.location.open_worlds.class.act_2.spy.the_shadow_arsenal.resistence_buff Buff Template | none | 1.1.0 |
Buff Template This action buffs the target FQN: abl.world_design.templates.buff_template Buff Template | none | 1.1.0 |
Buff Template This action buffs the target FQN: abl.quest.location.open_worlds.class.act_2.spy.the_shadow_arsenal.physical_buff Buff Template | none | 1.1.0 |
Buff Vorantikus This buff defines a creature as a "Vorantikus" eligile for the Dark Rites conversion. FQN: abl.quest.location.voss.world_arc.imperial.dark_rites.buff_vorantikus Buff Vorantikus | none | 1.1.0 |
Buff Weng Targetable When the player uses his serum, it checks to see if the target is the slave leader using this. FQN: abl.quest.location.dromund_kaas.world.sport_hunting.buff_weng_targetable Buff Weng Targetable | passive | 1.1.0 |
Buff Wild Dewback This creature is a wild dewback that can be tamed FQN: abl.quest.location.tatooine.world.republic.the_long_ride.buff_wild_dewback Buff Wild Dewback | none | 1.1.0 |
Buff Worker Sick This is a hidden buff that says that the workers are sick. FQN: abl.quest.location.taris.class.jedi_wizard.the_junction.buff_worker_sick Buff Worker Sick | passive | 1.1.0 |
Buff Wrong Scannable Smuggler This ability marks the Black Sun Smuggler as "scannable" for the quest, but he's not the correct one that is transporting the Noetikon of Light inside himself. FQN: abl.quest.location.coruscant.class.jedi_wizard.the_flow_of_goods.buff_wrong_scannable_smuggler Buff Wrong Scannable Smuggler | passive | 1.1.0 |
buff_druan This ability is cast on Druan when he spawns - takes away most of his health, but makes sure he can't die. FQN: abl.quest.location.balmorra_republic.class.trooper.target_acquisition.buff_druan buff_druan | none | 1.1.0 |
Bulwark Burst FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.hard.frontal_cone_knock_phase Bulwark Burst | 20s | 1.1.0 |
Bulwark Burst FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.hard.frontal_cone Bulwark Burst | 20s | 1.1.0 |
Bulwark Burst FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.frontal_cone Bulwark Burst | 20s | 1.1.0 |
Bulwark Burst FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.frontal_cone_knock_phase Bulwark Burst | 20s | 1.1.0 |
Bulwark Shield FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.hard.shield Bulwark Shield | none | 1.1.0 |
Bulwark Shield FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.shield Bulwark Shield | none | 1.1.0 |
Bulwark Smash FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.hard.knock_back Bulwark Smash | 30s | 1.1.0 |
Bulwark Smash FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.bulwark.knock_back Bulwark Smash | 30s | 1.1.0 |
Burn FQN: abl.npc.ability.custom.boss.flashpoint.the_tomb_opens.boss.prophet.spirit_flurry Burn | none | 1.1.0 |
Burn Close-range attack that causes <<1>> elemental damage over 12 seconds. FQN: abl.companion.class.melee_dps.st_bleed_tech Burn | 15s | 1.1.0 |
Burning FQN: abl.qtr.1x1.flashpoint.kaon.enemy.trash.infected_flamer.infected_flamer_dot Burning | 10s | 1.1.0 |
Burning FQN: abl.player.destruction.dest_burning Burning | none | 1.1.0 |
Burning You're slowly burning. FQN: abl.quest.generic.dot_volume.burning Burning | passive | 1.1.0 |
Burning Assault FQN: abl.npc.ability.custom.boss.master_eriz_vossan.burn_assault Burning Assault | 15s | 1.1.0 |
Burning Bkup Your Slowly Burning FQN: abl.quest.generic.dot_volume.burning_bkup Burning Bkup | passive | 1.1.0 |
Burning Blade Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus. Blade Storm causes the target to burn for <<1>> elemental damage over <<2>> seconds. FQN: abl.jedi_knight.skill.vigilance.burning_blade Burning Blade | passive | 1.1.0 |
Burning Focus Your direct damage attacks that hit a burning target build 1 focus. This effect cannot occur more than once every 3 seconds. In addition, Merciless Slash makes its target assailable for <<1>> seconds. Assailable targets take 7% more elemental and internal damage. FQN: abl.jedi_knight.skill.watchman.burning_focus Burning Focus | passive | 1.1.0 |
Burning Force Damaging attacks have a 30% chance to deal <<1>> additional elemental Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. FQN: abl.itm.relic.onhit.dps_damage_elemental.artifact.08x2l Burning Force | passive | 1.1.0 |
Burning Oil FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.karagga.difficulty_4.oil_slick Burning Oil | 15s | 1.1.0 |
Burning Oil FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.karagga.difficulty_3.oil_slick Burning Oil | 30s | 1.1.0 |
Burning Oil FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.karagga.difficulty_2.oil_slick Burning Oil | 15s | 1.1.0 |
Burning Oil FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.karagga.difficulty_1.oil_slick Burning Oil | 30s | 1.1.0 |
Burning Purpose Overhead Slash has a <<1>>% chance to set the target ablaze for <<2[%d/%d/%d]>> elemental damage over 6 seconds. FQN: abl.jedi_knight.skill.vigilance.controlled_purpose Burning Purpose | passive | 1.1.0 |
Burning The Seed... FQN: abl.placeables.location.voss.class.sith_sorcerer.visions_and_visionaries.burning_the_seed Burning The Seed... | none | 1.1.0 |
Burnout Increases tech critical chance by <<1[%d/%d/%d]>>% and increases the damage dealt by periodic elemental effects by <<2[%d/%d/%d]>>% on targets below 30% max health. FQN: abl.trooper.skill.assault_specialist.flame_assault Burnout | passive | 1.1.0 |
Burnout Increases tech critical hit chance by <<1[%d/%d/%d]>>% and increases the damage dealt by periodic elemental effects by <<2[%d/%d/%d]>>% on targets below 30% max health. FQN: abl.bounty_hunter.skill.firebug.fanned_flames Burnout | passive | 1.1.0 |
Burrow FQN: abl.npc.ability.creature.colicoid.burrow Burrow | 3m 0s | 1.1.0 |
Burst FQN: abl.npc.ability.custom.boss.flashpoint.ilum.hk47.hard.burst_attack Burst | 10s | 1.1.0 |
Burst Shoots a target for <<1>> weapon damage. FQN: abl.companion.class.ranged_dps.st_short_cast_damage_cannon Burst | 6s | 1.1.0 |
Burst FQN: abl.npc.ability.custom.boss.flashpoint.ilum.hk47.burst_attack Burst | 10s | 1.1.0 |
Burst Shoots a target for <<1[$d point/$d point/$d points]>> weapon damage. FQN: abl.companion.class.ranged_dps.st_short_cast_damage_rifle Burst | 6s | 1.1.0 |
Burst Fires a series of powerful blasts for <<1>> weapon damage. Requires dual blasters. FQN: abl.companion.class.ranged_dps.st_short_cast_damage_dual Burst | 6s | 1.1.0 |
Burst Volley Immediately finishes the cooldown of Penetrating Rounds, increases base energy regeneration by 2 per second, and increases alacrity by 10%. Lasts <<1[%d/%d/%d]>> seconds. FQN: abl.smuggler.skill.sharpshooter.burst_volley Burst Volley | 45s | 1.1.0 |
Bursting Flame Rocket Punch has a <<1>>% chance and Flame Burst has a <<2>>% chance to trigger your Combustible Gas Cylinder if active. FQN: abl.bounty_hunter.skill.firebug.bursting_flame Bursting Flame | passive | 1.1.0 |
Calcify Increases the damage dealt by Shock, Force Lightning, Affliction, and Creeping Terror by <<1[%d/%d/%d]>>%. FQN: abl.sith_inquisitor.skill.madness.calcify Calcify | passive | 1.1.0 |
Calculated Pursuit You have a <<1>>% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover. FQN: abl.agent.skill.engineering.calculated_pursuit Calculated Pursuit | passive | 1.1.0 |
Calculating Mind Consuming a Deathmark charge restores <<1[%d/%d/%d]>> Force. FQN: abl.sith_inquisitor.skill.madness.calculating_mind Calculating Mind | passive | 1.1.0 |
Call Hatchlings FQN: abl.qtr.1x1.pvp.outlaws_den.lylek.giant.channel_adds Call Hatchlings | 60s | 1.1.0 |
Call Reinforcements FQN: abl.npc.ability.custom.imperial_probe_droid.bal2_reinforcements Call Reinforcements | 2m 0s | 1.1.0 |
Call Reinforcements FQN: abl.npc.ability.custom.boss.flashpoint.bringing_down_the_hammer.boss.battlelord_kreshan.summon_adds Call Reinforcements | 27s | 1.1.0 |
Call Target FQN: abl.npc.ability.custom.flashpoint.hutt_palace.difficulty_4.boss_rancor.call_target Call Target | 15s | 1.1.0 |
Call Target FQN: abl.npc.ability.custom.flashpoint.hutt_palace.boss_rancor.call_target Call Target | 20s | 1.1.0 |
Call Target FQN: abl.npc.ability.custom.flashpoint.hutt_palace.difficulty_3.boss_rancor.call_target Call Target | 15s | 1.1.0 |
Call Target FQN: abl.npc.ability.custom.flashpoint.hutt_palace.difficulty_2.boss_rancor.call_target Call Target | 15s | 1.1.0 |
Call the Young FQN: abl.creature.klorslug.giant.adds_control Call the Young | 1m 30s | 1.1.0 |
Calling In Airstrike... FQN: abl.placeables.location.alderaan.bronze.republic.blinding_the_rist.call_in_airstrike Calling In Airstrike... | none | 1.1.0 |
Calling Orbital Strike... FQN: abl.placeables.location.balmorra_republic.bonus.solo.orbital_extermination.call_orbital_strike Calling Orbital Strike... | none | 1.1.0 |
Campfire You are being damaged by fire.
Balanced for a slow kill (~23 seconds) FQN: abl.world_design.environmental.damage.fire.damage_campfire Campfire | none | 1.1.0 |
Can Be Recorded FQN: abl.quest.location.nar_shaddaa.bronze.imperial.quality_assurance.can_be_recorded Can Be Recorded | passive | 1.1.0 |
Cannon Shot A series of ranged shots for an NPC FQN: abl.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.rakata_hunter.flurry Cannon Shot | 1.5s | 1.1.0 |
Cannon Storm heavy version of droid 2ndary laser attack FQN: abl.npc.ability.custom.boss.flashpoint.rra.battle_droid.head_laser_burst_heavy Cannon Storm | 6s | 1.1.0 |
Cannon Storm heavy version of droid 2ndary laser attack FQN: abl.npc.ability.custom.boss.flashpoint.mandalorian_raiders.battle_droid.head_laser_burst_heavy Cannon Storm | 6s | 1.1.0 |
Cannonade FQN: abl.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_3.flurry Cannonade | 6s | 1.1.0 |
Cannonade FQN: abl.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_1.flurry Cannonade | 7s | 1.1.0 |
Cannonade FQN: abl.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_2.flurry Cannonade | 7s | 1.1.0 |
Cannonade FQN: abl.npc.ability.custom.flashpoint.eternity_vault.silentior.difficulty_4.flurry Cannonade | 8s | 1.1.0 |
Cannonball Leap Leaps to the target, hitting one other nearby enemy on the way (if one is in range). Deals melee damage to both targets. FQN: abl.npc.ability.saber.cannonball Cannonball Leap | 9s | 1.1.0 |
Cantina Dance 01 A buff to make singers dance for 3 minutes. FQN: abl.world_design.jukeboxes.buff_dance_cantina_01 Cantina Dance 01 | none | 1.1.0 |
Cantina Dance 02 A buff to make singers dance for 3 minutes. FQN: abl.world_design.jukeboxes.buff_dance_cantina_02 Cantina Dance 02 | none | 1.1.0 |
Cantina Dance 03 A buff to make singers dance for 3 minutes. FQN: abl.world_design.jukeboxes.buff_dance_cantina_03 Cantina Dance 03 | none | 1.1.0 |
Cantina Dance 04 A buff to make singers dance for 3 minutes. FQN: abl.world_design.jukeboxes.buff_dance_cantina_04 Cantina Dance 04 | none | 1.1.0 |
Capacitor Blast FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.mentor.hard.turret_blast Capacitor Blast | 6s | 1.1.0 |
Capacitor Blast FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.mentor.turret_blast Capacitor Blast | 6s | 1.1.0 |
Captive This buff is applied to an NPC as part of a conditional for firing a hydra script. It is removed when the hydra script fires, so that a player cannot continue to click the same NPC over and over to complete the quest quickly. FQN: abl.quest.location.belsavis.bronze.republic.riot.captive Captive | none | 1.1.0 |
Capture Landing Zone FQN: abl.placeables.pvp.ilum.take_landing_area Capture Landing Zone | none | 1.1.0 |
Captured This soldier's active slave collar has left him immobilized. With the right key, he could be freed. FQN: abl.quest.location.corellia.bronze.republic.liberation.captive Captured | passive | 1.1.0 |
Captured This Fire Eaters Lieutenant is bound and captured. FQN: abl.quest.location.belsavis.bronze.imperial.scientific_endeavors.captured_lieutenant Captured | passive | 1.1.0 |
Captured by Shock Collar FQN: abl.quest.location.taris_imperial.bronze.escape_pods_down.onspawn_shock_collar Captured by Shock Collar | none | 1.1.0 |
Carbine Burst Fires a carbine burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage. FQN: abl.agent.carbine_burst Carbine Burst | none | 1.1.0 |
Carbonite Aura FQN: abl.npc.ability.tech.carbonize_aura Carbonite Aura | 20s | 1.1.0 |
Carbonite Blast FQN: abl.npc.ability.custom.boss.flashpoint.ilum.hk47.hard.carbonite_blast Carbonite Blast | 20s | 1.1.0 |
Carbonite Blast FQN: abl.npc.ability.custom.boss.flashpoint.ilum.hk47.carbonite_blast Carbonite Blast | 20s | 1.1.0 |
Carbonite Grenade Carbonizes a random enemy, and any other nearby targets, for 6 seconds, making them immune to damage, but also leaving them unable to move or attack. Activates at 60% health. FQN: abl.npc.ability.custom.boss.hk47.cryoban_grenade Carbonite Grenade | 18s | 1.1.0 |
Carbonite Screen FQN: abl.npc.ability.buff.carbonite_screen Carbonite Screen | 60s | 1.1.0 |
Carbonite Shield FQN: abl.npc.ability.tech.carbonite_shield Carbonite Shield | 3m 0s | 1.1.0 |
Carbonite Shield A shield surrounds the caster's friends reducing all damage taken by 75% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.npc.ability.custom.boss.sedyn_kyne.carbonite_shield_group Carbonite Shield | 3s | 1.1.0 |
Carbonization FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.jarg.difficulty_4.second_carbon_block Carbonization | 16s | 1.1.0 |
Carbonization FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.jarg.difficulty_2.carbon_block Carbonization | 16s | 1.1.0 |
Carbonization FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.jarg.difficulty_3.second_carbon_block Carbonization | 35s | 1.1.0 |
Carbonization FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.jarg.difficulty_1.carbon_block Carbonization | 35s | 1.1.0 |
Carbonize FQN: abl.world_design.utility.staged.carbonize Carbonize | none | 1.1.0 |
Carbonize Incases target in carbonite stunning them for 4 seconds. FQN: abl.npc.ability.custom.boss.flashpoint.rra.colonel_daksh.carbonize Carbonize | 6s | 1.1.0 |
Carbonize Encases up to 8 enemies within 8 meters in carbonite, dealing <<2>> internal damage and stunning them for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.bounty_hunter.carbonize Carbonize | 45s | 1.1.0 |
Carbonize Incases target in carbonite stunning them for 4 seconds. FQN: abl.npc.ability.custom.boss.flashpoint.rra.colonel_daksh.hard.carbonize Carbonize | 6s | 1.1.0 |
Carbonize FQN: abl.player.destruction.dest_carbonize Carbonize | none | 1.1.0 |
Carbonize FQN: abl.npc.ability.tech.carbonize Carbonize | 45s | 1.1.0 |
Carbonize FQN: abl.npc.ability.custom.boss.flashpoint.mandalorian_raiders.boss.houndmaster.master_hate_drop Carbonize | 20s | 1.1.0 |
Carbonized Stream Traps the target in carbonite for up to 8 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Carbonized Stream once every 30 seconds. FQN: abl.companion.unique.protocol.st_tech_cc_stream Carbonized Stream | none | 1.1.0 |
Carbonized Stream Traps the target in carbonite for up to 8 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Carbonized Stream once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health. FQN: abl.companion.class.support.st_tech_cc_stream Carbonized Stream | none | 1.1.0 |
Carbonizer Probe FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.carbonite_block.difficulty_2.carbonite_buff Carbonizer Probe | passive | 1.1.0 |
Carbonizer Probe FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.carbonite_block.difficulty_1.carbonite_buff Carbonizer Probe | passive | 1.1.0 |
Carbonizer Probe FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.carbonite_block.difficulty_4.carbonite_buff Carbonizer Probe | passive | 1.1.0 |
Carbonizer Probe FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_2_bh.carbonite_block.difficulty_3.carbonite_buff Carbonizer Probe | passive | 1.1.0 |
Cargo Thranta Backback FQN: abl.quest.location.alderaan.world.imperial.kingmaker.cargo_thranta_backback Cargo Thranta Backback | none | 1.1.0 |
Cauterize Strikes the target for <<1>> damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. FQN: abl.npc.ability.saber.cauterize Cauterize | 13s | 1.1.0 |
Cauterize Strikes the target for <<1>> weapon damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers. FQN: abl.jedi_knight.cauterize Cauterize | 15s | 1.1.0 |
Cc Stun Debuff Debuff that stuns a CC as long as it is active.
Needs functionality to apply and remove through Hydra script. FQN: abl.quest.location.voss.class.sith_warrior.pendant_of_bone.cc_stun_debuff Cc Stun Debuff | passive | 1.1.0 |
Celerity Reduces the cooldown of Mind Snap by <<1[%d seconds/%d second/%d seconds]>>, Force of Will by <<2>> seconds, and Force Speed by <<3>> seconds. FQN: abl.jedi_consular.skill.infiltration.celerity Celerity | passive | 1.1.0 |
Cell Capacitor Recharge Cells now immediately recharges <<1[%d additional cells/%d additional cell/%d additional cells]>> and grants 10% alacrity for <<2>> seconds. FQN: abl.trooper.skill.combat_medic.cell_capacitor Cell Capacitor | passive | 1.1.0 |
Cell Charger You passively regenerate 2 energy cells every 1.5 seconds. In addition, the amount of energy cells depleted by High Impact Bolt is reduced by 10. FQN: abl.trooper.skill.gunnery.cell_charger Cell Charger | passive | 1.1.0 |
Cell Generator While High Energy Cell is active, you regenerate <<1[%d energy cells/%d energy cell/%d energy cells]>> every 1.5 seconds. FQN: abl.trooper.skill.tactics.cell_generator Cell Generator | passive | 1.1.0 |
Center 1 FQN: abl.placeables.location.flashpoint.eternity_vault.soa.platform_trigger_test Center 1 | none | 1.1.0 |
Center 2 FQN: abl.placeables.location.flashpoint.eternity_vault.soa.platform_trigger_center Center 2 | none | 1.1.0 |
Centering Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration. FQN: abl.jedi_knight.centering Centering | passive | 1.1.0 |
Ceramic Plating Increases shield absorption by <<1[%d/%d/%d]>>%. FQN: abl.trooper.skill.shield_specialist.ceramic_plating Ceramic Plating | passive | 1.1.0 |
Chaff Flare Reduces threat towards all current enemies, and for <<1>> seconds after use it increases melee and ranged defense chance by 35%, provides interrupt immunity, and grants 2 charges of Decoy. Each charge of Decoy intercepts and absorbs 1 incoming Force or tech attack. FQN: abl.bounty_hunter.chaff_flare Chaff Flare | 45s | 1.1.0 |
Chain Lightning Delivers an arc of lightning that deals moderate damage to up to 3 targets. FQN: abl.npc.ability.force.chain_lightning Chain Lightning | 15s | 1.1.0 |
Chain Lightning Delivers an arc of lightning that deals <<1>> energy damage to up to 8 targets within 8 meters of the primary target. Chain Lightning immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Chain Lightning overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks. FQN: abl.sith_inquisitor.skill.lightning.chain_lightning Chain Lightning | 6s | 1.1.0 |
Chain Shock When you activate Shock, you have a <<1>>% chance to activate a second Shock, dealing 50% of normal damage. FQN: abl.sith_inquisitor.skill.madness.chain_shock Chain Shock | passive | 1.1.0 |
Chained This buff is applied to an NPC as part of a conditional for firing a hydra script. It is removed when the hydra script fires, so that a player cannot continue to click the same NPC over and over to complete the quest quickly. FQN: abl.quest.location.belsavis.bronze.republic.a_lesson_is_learned.chained Chained | none | 1.1.0 |
Challenge Challenges all enemies within 15 meters, forcing them to attack the companion for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.companion.class.ranged_tank.aoe_taunt_force Challenge | 60s | 1.1.0 |
Challenge Challenges all enemies within 15 meters, forcing them to attack the companion for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.companion.class.melee_tank.aoe_taunt Challenge | 60s | 1.1.0 |
Challenging Call Immediately reduces threat towards all current enemies by a moderate amount. Player targets deal 30% less damage for <<2[%d seconds/%d second/%d seconds]>> when attacking anyone other than you. FQN: abl.jedi_knight.challenging_call Challenging Call | 45s | 1.1.0 |
Chandrila Stun FQN: abl.npc.ability.custom.boss.flashpoint.crimson_vengeance.boss.lord_kherus.chandrila_stun Chandrila Stun | passive | 1.1.0 |
Chaneys Virus Spikes a Warden Droid with Chaney's virus, making them succeptable to outside control.
Droid must be out of combat or incapacitated (stun/blind/sleep), to install the dataspike! FQN: abl.quest.location.belsavis.class.imperial_agent.legerdemain.chaneys_virus Chaneys Virus | 5s | 1.1.0 |
Changing Source FQN: abl.placeables.location.flashpoint.shared.crimson_vengeance.sith_powersource.reactivate_stand_low_short Changing Source | none | 1.1.0 |
Channel Hatred Channels your hatred to restore your health. Cannot be used during combat. FQN: abl.sith_warrior.channel_hatred Channel Hatred | none | 1.1.0 |
Channel Immune Soa uses this ability during phase two, while players deal with his adds. FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_1.channel_immune Channel Immune | none | 1.1.0 |
Channel Platforms Soa uses this ability during phase three, while he is teleporting down to the next platform. FQN: abl.npc.ability.custom.flashpoint.eternity_vault.soa.difficulty_1.channel_platforms Channel Platforms | 5m 0s | 1.1.0 |
Channel The Dark Side FQN: abl.npc.ability.custom.boss.darth_jadus.channel_dark_side Channel The Dark Side | 2m 0s | 1.1.0 |
Channeling Dark Force Energy... FQN: abl.placeables.location.korriban.world.the_hate_machine.meditate_at_altar Channeling Dark Force Energy... | none | 1.1.0 |
Channeling the Force FQN: abl.quest.location.taris.class.jedi_wizard.rakghoul_invasion.lift_and_throw Channeling the Force | none | 1.1.0 |
Channeling the Force FQN: abl.placeables.location.taris.class.jedi_wizard.rakghoul_invasion.channel_force Channeling the Force | none | 1.1.0 |
Charge FQN: abl.npc.ability.buff.sprint_buff Charge | 30s | 1.1.0 |
Charge Killik queen charges the NPC FQN: abl.quest.location.alderaan.bonus.staged.imperial.insecticide.killik_queen_charge Charge | 15s | 1.1.0 |
Charge Jumps to a distant target, dealing <<1>> weapon damage and immobilizing the target for <<2[%d/%d/%d]>> seconds. FQN: abl.companion.class.melee_dps.st_charge_tech Charge | 6s | 1.1.0 |
Charge Jumps to a distant target, dealing <<1>> weapon damage and immobilizing the target for <<2[%d/%d/%d]>> seconds. FQN: abl.companion.class.melee_dps.st_charge_saber Charge | 15s | 1.1.0 |
Charge Charge ballistics test FQN: abl.ballistics.bounty_hunter.charge Charge | none | 1.1.0 |
Charge Jumps to a distant target, dealing low damage and immobilizing the target for <<1[%d/%d/%d]>> seconds. Cannot be used against targets in cover. FQN: abl.companion.unique.sith_inquisitor.xalek.force_charge Charge | 15s | 1.1.0 |
Charge Droid Charges the parent droid with healing power. FQN: abl.npc.ability.custom.tythonian_battery_droid.charge_droid Charge Droid | 3s | 1.1.0 |
Charge Mastery Increases melee and Force accuracy by <<1>>% and improves the effect of your lightsaber charges while they're active:
Lightning Charge: Increases the critical hit chance of Lightning Charge by <<2[%d/%d/%d]>>%.
Dark Charge: Increases internal and elemental damage reduction by <<3[%d/%d/%d]>>%.
Surging Charge: Increases your armor penetration by <<3[%d/%d/%d]>>%. FQN: abl.sith_inquisitor.skill.darkness.charge_mastery Charge Mastery | passive | 1.1.0 |
Charge Target Uses your special ability to open a door. FQN: abl.world_design.flashpoint.env.special.charge_target Charge Target | none | 1.1.0 |
Charge Target Chain Uses your special ability to open a door. FQN: abl.world_design.flashpoint.env.special.charge_target_chain Charge Target Chain | none | 1.1.0 |
Charge Up FQN: abl.npc.ability.droid.battle_droid.revan_arc.foundry_guardian.charge_up Charge Up | 30s | 1.1.0 |
Charge Up FQN: abl.npc.ability.custom.boss.flashpoint.ira.foundry_guardian.hard.charge_up Charge Up | 30s | 1.1.0 |
Charge! Storm has a <<1>>% chance to increase your movement speed by 30% for 4 seconds. While active, getting attacked refreshes this effect's duration. FQN: abl.trooper.skill.shield_specialist.blitz Charge! | passive | 1.1.0 |
Charged Barrel Grav Round grants two stacks of Charged Barrel, increasing the damage dealt by the next High Impact Bolt by 6% or reducing the activation time and increasing the healing dealt by the next Medical Probe by 20% and increasing the critical chance of both abilities by 3% per stack. Stacks up to 5 times. FQN: abl.trooper.skill.gunnery.charged_barrel Charged Barrel | passive | 1.1.0 |
Charged Barrier Charged Bolts and Grav Round have a <<1>>% chance to build a Charged Barrier that reduces damage taken by 1% for <<2[%d seconds/%d second/%d seconds]>>. Stacks up to 5 times. FQN: abl.trooper.skill.gunnery.charged_barrier Charged Barrier | passive | 1.1.0 |
Charged Beam (Standard attack for Battle Droid) FQN: abl.npc.ability.custom.flashpoint.eternity_vault.gate_turret.difficulty_1.charge_beam_blue Charged Beam | 18s | 1.1.0 |
Charged Blast Fire three powerful blasts at your target. FQN: abl.npc.ability.custom.boss.flashpoint.rra.dr_zharen.hard.burst Charged Blast | 8s | 1.1.0 |
Charged Blast Fire three powerful blasts at your target. FQN: abl.npc.ability.pistol.burst Charged Blast | 6s | 1.1.0 |
Charged Blast FQN: abl.npc.ability.custom.boss.scorpio_sanctions.crazed_burst Charged Blast | 6s | 1.1.0 |
Charged Blast Fire three powerful blasts at your target. FQN: abl.npc.ability.custom.boss.flashpoint.rra.dr_zharen.burst Charged Blast | 8s | 1.1.0 |
Charged Bolts Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon. FQN: abl.trooper.charged_rounds Charged Bolts | none | 1.1.0 |
Charged Burst FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.assassins.charged_burst Charged Burst | 10s | 1.1.0 |
Charged Burst FQN: abl.npc.ability.custom.boss.flashpoint.ilum.krel_thak.hard.charged_burst Charged Burst | 6s | 1.1.0 |
Charged Burst FQN: abl.npc.ability.custom.boss.flashpoint.ilum.krel_thak.charged_burst Charged Burst | 6s | 1.1.0 |
Charged Burst Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding. FQN: abl.smuggler.charged_burst Charged Burst | none | 1.1.0 |
Charged Burst FQN: abl.npc.ability.custom.boss.flashpoint.directive_7.assassins.hard.charged_burst Charged Burst | 10s | 1.1.0 |
Charged Gauntlets While High Energy Gas Cylinder is active, damage dealt by Rocket Punch makes your next Rail Shot an automatic critical hit. FQN: abl.bounty_hunter.skill.advanced_prototype.charged_gauntlets Charged Gauntlets | passive | 1.1.0 |
Charged Plating FQN: abl.qtr.1x1.flashpoint.kaon.enemy.trash.droid_test.thorns_aura Charged Plating | 60s | 1.1.0 |
Charged Plating The droid electrifies it's plating, dealing damage to melee attackers. FQN: abl.npc.ability.droid.charged_plating Charged Plating | 1m 30s | 1.1.0 |
Charged Rounds FQN: abl.npc.ability.custom.boss.rakton.guards.charged_bolts Charged Rounds | 6s | 1.1.0 |
Charged Rounds Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage. FQN: abl.npc.ability.cannon.charged_bolts Charged Rounds | 6s | 1.1.0 |
Charged Rounds FQN: abl.npc.ability.cannon.charged_bolts_ammo Charged Rounds | none | 1.1.0 |
Charged Shot A powerful shot that deals <<1>> weapon damage. FQN: abl.companion.class.ranged_tank.st_power_attack Charged Shot | 9s | 1.1.0 |
Charged Shot Fires a powerful shot at the target, dealing <<1>> damage. FQN: abl.companion.class.support.st_tech_damage Charged Shot | 6s | 1.1.0 |
Charged Staff FQN: abl.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.prison_guard.charged_weapon Charged Staff | 20s | 1.1.0 |
Charged Staff FQN: abl.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.rakata_warrior.charged_weapon Charged Staff | 20s | 1.1.0 |
Charged Weapon FQN: abl.npc.ability.tech.charged_staff Charged Weapon | 60s | 1.1.0 |
Charging Electro Dart Barrage... FQN: abl.npc.ability.custom.boss.jindo_krey.hard.electro_dart_barrage_charge Charging Electro Dart Barrage... | 18s | 1.1.0 |
Charging Electro Dart Barrage... FQN: abl.npc.ability.custom.boss.jindo_krey.electro_dart_barrage_charge Charging Electro Dart Barrage... | 18s | 1.1.0 |
Cheap Shots Increases the damage dealt by Quick Shot, Blaster Volley and Wounding Shots by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.dirty_fighting.cheap_shots_scoundrel Cheap Shots | passive | 1.1.0 |
Cheap Shots Increases the damage dealt by Charged Burst, Speed Shot and Wounding Shots by <<1[%d/%d/%d]>>%. FQN: abl.smuggler.skill.dirty_fighting.cheap_shots Cheap Shots | passive | 1.1.0 |
Checking In... FQN: abl.placeables.location.dromund_kaas.class.multi.checking_in Checking In... | none | 1.1.0 |
Chem-resistant Inlays Increases damage reduction by <<1>>%. FQN: abl.agent.skill.medic.chem_resistant_inlays Chem-resistant Inlays | passive | 1.1.0 |
Chemical Cask Debuff for Rakghoul Roundup. Currently set to modifying movement speed for functionality purposes, can be changed later. FQN: abl.quest.location.taris_imperial.chemical_cask Chemical Cask | passive | 1.1.0 |
Chief Engineer Used to prevent Chief Engineer from leaving his perch during the Ramjet event. FQN: abl.quest.location.open_worlds.class.bounty_hunter.the_mandalorian_killer.chief_engineer Chief Engineer | none | 1.1.0 |
Chiiv's Scanner Identifies Prison Yard Sentries as innocent or traitorous. FQN: abl.quest.location.nar_shaddaa.bronze.imperial.severance_pay.itm_chiivs_scanner Chiiv's Scanner | 5s | 1.1.0 |
Chilled Corellian Cocktail Increases Presence by 84. Lasts 30 minutes. FQN: abl.itm.potion.cantina.pre_tier06 Chilled Corellian Cocktail | none | 1.1.0 |
Chilling Scream Freezes nearby foes, reducing their movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.chilling_presence Chilling Scream | none | 1.1.0 |
Chilling Scream Up to 20 enemies within 15m of the caster will have their movement speed reduced to 50% for 6s. FQN: abl.npc.ability.force.chilling_scream Chilling Scream | 30s | 1.1.0 |
Chilling Scream Reduces the movement speed of all nearby targets by 50% and reduces ranged and melee accuracy by 5% for 6 seconds. FQN: abl.npc.ability.custom.boss.revan.chilling_scream Chilling Scream | 15s | 1.1.0 |
Circling Shadows Double Strike, Whirling Blow, Clairvoyant Strike, Vaulting Slash, Shadow Strike, and Spinning Strike grant Circling Shadows, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times. In addition, Project and Psychokinetic Blast have a 50% chance to attack the target twice, with the second attack dealing half damage. This second attack cannot trigger Shadow Technique. FQN: abl.jedi_consular.skill.infiltration.circling_shadows Circling Shadows | passive | 1.1.0 |
Circuitry Repair Kit Repairs damage to scanner hardware. FQN: abl.quest.location.balmorra_republic.bronze.hunting_the_mandalorians.circuitry_repair_kit Circuitry Repair Kit | none | 1.1.0 |
Clairvoyance Increases your bonus healing by <<1>>%. In addition, successfully activating any healing ability other than Benevolence has a <<2>>% chance to grant Clairvoyance, which causes your next Benevolence to activate instantly. This effect cannot occur more than once every 10 seconds. FQN: abl.jedi_consular.skill.seer.clairvoyance Clairvoyance | passive | 1.1.0 |
Clairvoyant Strike Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times.
Replaces Double Strike. FQN: abl.jedi_consular.skill.infiltration.clairvoyant_strike Clairvoyant Strike | none | 1.1.0 |
Clamoring Force Increases the critical damage dealt by Telekinetic Wave, Power of the Force, Mind Crush, Turbulence, and Telekinetic Gust by 12%. Force Speed gives 2 stacks of Clamoring Force, which allows Disturbance and Telekinetic Burst to be activated instantly. FQN: abl.jedi_consular.skill.telekinetics.clamoring_force Clamoring Force | passive | 1.1.0 |
Clarinetist Idle Hidden buff that makes an NPC play the Clarinet Idle for 3 seconds. FQN: abl.world_design.jukeboxes.clarinetist_idle_3_sec Clarinetist Idle | none | 1.1.0 |
Clarinetist Idle Bow Hidden buff that makes an NPC play the Clarinet Idle for 1 second, then bow. FQN: abl.world_design.jukeboxes.clarinetist_idle_1_sec_bow Clarinetist Idle Bow | none | 1.1.0 |
Class Quest 01 A Increases Vicious Slash damage by 3% FQN: abl.itm.eq.class.war.base.relic.premium.class_quest_01_a Class Quest 01 A | passive | 1.1.0 |
Claw A series of unarmed swings for a creature. FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.commandos.difficulty_1.rakghoul_flurry Claw | none | 1.1.0 |
Claw A series of unarmed swings for a creature. FQN: abl.qtr.1x1.flashpoint.kaon.enemy.boss.commandos.difficulty_2.rakghoul_flurry Claw | none | 1.1.0 |
Claw Attack FQN: abl.creature.wraid.giant.claw_attack Claw Attack | 12s | 1.1.0 |
Claw Attack FQN: abl.creature.wraid.giant.claw_attack_cleave Claw Attack | 9s | 1.1.0 |
Claw Attack FQN: abl.companion.unique.agent.doctor_lokin.rakghoul_flurry Claw Attack | none | 1.1.0 |
Claw Attack FQN: abl.creature.wraid.claw_attack Claw Attack | 12s | 1.1.0 |
Claws of Decay Increases the critical strike damage dealt by Thrash by <<1[%d/%d/%d]>>%. FQN: abl.sith_inquisitor.skill.madness.claws_of_decay Claws of Decay | passive | 1.1.0 |
Cleanse Cleanses a friendly target of up to 2 negative tech or physical effects. FQN: abl.companion.unique.protocol.st_tech_purge Cleanse | 15s | 1.1.0 |
Cleanse Cleanses a friendly target of up to 2 negative tech or physical effects. FQN: abl.companion.class.support.st_tech_purge Cleanse | 15s | 1.1.0 |
Cleansing Flame The Guardian has punished you for your "weakness" with a cleansing fire. FQN: abl.quest.location.tython.class.jedi_wizard.rajivaris_legacy.debuff_1 Cleansing Flame | none | 1.1.0 |
Clear Threat FQN: abl.world_design.utility.threat.clear_threat Clear Threat | none | 1.1.0 |
Cleave FQN: abl.npc.ability.custom.boss.flashpoint.ilum.sith_entity.mirror_images.cleave Cleave | 6s | 1.1.0 |
Cleave FQN: abl.npc.ability.custom.boss.flashpoint.colicoid.hazard_course.cleave Cleave | 4s | 1.1.0 |
Cleave FQN: abl.npc.ability.custom.boss.flashpoint.ilum.sith_entity.hard.mirror_images.cleave Cleave | 6s | 1.1.0 |
Cleave Strikes the target for <<1>> weapon damage and up to 2 nearby targets for <<2>> weapon damage. FQN: abl.npc.ability.custom.boss.flashpoint.mandalorian_raiders.boss.houndmaster.cleave Cleave | 7.5s | 1.1.0 |
Cleave FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.trash.swamp.trash_kintan.difficulty_1.cleave Cleave | 5s | 1.1.0 |
Cleave FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.kintan_beast_slave.difficulty_3.flurry Cleave | none | 1.1.0 |
Cleave Attacks multiple targets in a forward cone for moderate damage. FQN: abl.world_design.flashpoint.enemy.enforcer.cleave Cleave | 6s | 1.1.0 |
Cleave FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.kintan_beast_slave.difficulty_1.flurry Cleave | none | 1.1.0 |
Cleave The droid does a sweeping melee attack that damages all players in a forward cone. FQN: abl.npc.ability.custom.flashpoint.eternity_vault.trash.difficulty_1.probe_warden.cleave Cleave | 3s | 1.1.0 |
Cleave Strikes the target for <<1>> weapon damage and up to 2 nearby targets for <<2>> weapon damage. FQN: abl.companion.class.melee_tank.aoe_attack Cleave | 12s | 1.1.0 |
Cleave FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.trash.swamp.trash_kintan.difficulty_3.cleave Cleave | 5s | 1.1.0 |
Cleaving Strike FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.hard.cleaving_strike_2 Cleaving Strike | 15s | 1.1.0 |
Cleaving Strike FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.hard.cleaving_strike Cleaving Strike | 15s | 1.1.0 |
Cleaving Strike FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.cleaving_strike_2 Cleaving Strike | 15s | 1.1.0 |
Cleaving Strike FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.cleaving_strike_3 Cleaving Strike | 15s | 1.1.0 |
Cleaving Strike FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.cleaving_strike Cleaving Strike | 15s | 1.1.0 |
Cleaving Strike FQN: abl.npc.ability.custom.boss.flashpoint.ilum.darth_malgus.hard.cleaving_strike_3 Cleaving Strike | 15s | 1.1.0 |
Climbing Ladder FQN: abl.placeables.location.corellia.class.spy.armageddon.climb_ladder Climbing Ladder | none | 1.1.0 |
Cloak of Annihilation Each use of Retaliation reduces the active cooldown of Cloak of Pain by <<1[%d seconds/%d second/%d seconds]>>. FQN: abl.sith_warrior.skill.annihilation.cloak_of_annihilation Cloak of Annihilation | passive | 1.1.0 |
Cloak of Carnage Cloak of Pain has a <<1>>% chance to generate 1 rage when it reciprocates damage to an attacker. This effect cannot occur more than once every 3 seconds. FQN: abl.sith_warrior.skill.carnage.cloak_of_carnage Cloak of Carnage | passive | 1.1.0 |
Cloak of Pain Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts <<2[%d/%d/%d]>> seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than <<3[%d/%d/%d]>> seconds in total. FQN: abl.sith_warrior.cloak_of_pain Cloak of Pain | 60s | 1.1.0 |
Cloaking Screen Overloads your stealth generator, immediately exiting combat, purging all hostile removable effects and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable. FQN: abl.agent.cloaking_screen Cloaking Screen | 2m 0s | 1.1.0 |
Close Quarters Reduces the minimum range of Force Leap by <<1[%d/%d/%d]>> meters. FQN: abl.jedi_knight.skill.watchman.close_quarters Close Quarters | passive | 1.1.0 |
Close Quarters Reduces the minimum range of Force Charge by <<1[%d/%d/%d]>> meters. FQN: abl.sith_warrior.skill.annihilation.close_quarters Close Quarters | passive | 1.1.0 |
Closing Detonator Casing FQN: abl.placeables.location.balmorra.bronze.explosive_situation.close_detonator_casing Closing Detonator Casing | none | 1.1.0 |
Cloud Mind Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount and increases your damage reduction by 25% for 6 seconds. FQN: abl.sith_inquisitor.cloud_mind Cloud Mind | 45s | 1.1.0 |
Cloud Mind Clouds the minds of your enemies, instantly lowering your threat by a moderate amount. FQN: abl.jedi_consular.soothe Cloud Mind | 45s | 1.1.0 |
Cluster Bombs FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.karagga.difficulty_3.cluster_bombs Cluster Bombs | 15s | 1.1.0 |
Cluster Bombs After Explosive Probe detonates, it drops 3 cluster bombs on the target. A cluster bomb explodes when damaged by blaster fire, dealing <<2[%d/%d/%d]>> kinetic damage to the target and generating 6 energy. Cluster bombs cannot be detonated more than once every half second. FQN: abl.agent.skill.engineering.cluster_bombs Cluster Bombs | passive | 1.1.0 |
Cluster Bombs FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.karagga.difficulty_4.cluster_bombs Cluster Bombs | 15s | 1.1.0 |
Cluster Bombs FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.karagga.difficulty_1.cluster_bombs Cluster Bombs | 15s | 1.1.0 |
Cluster Bombs FQN: abl.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_5_karagga.karagga.difficulty_2.cluster_bombs Cluster Bombs | 15s | 1.1.0 |
Clutter Mind FQN: abl.npc.ability.custom.boss.darth_lachris.clutter_mind Clutter Mind | 20s | 1.1.0 |
Cold Blooded Increases the damage dealt by bleeding effects by <<1[%d/%d/%d]>>% on targets below 30% of max health. FQN: abl.smuggler.skill.dirty_fighting.cold_blooded Cold Blooded | passive | 1.1.0 |
Cold Weather Stim Increases Elemental resistance by 10% for 60 minutes. This Stim stacks with others. Any travel or log out will remove this effect. FQN: abl.quest.location.hoth.world.multi.cold_weather_equiptment Cold Weather Stim | none | 1.1.0 |
Colicoid Serum Grants the user and groupmates immunity to the toxic waste in Vault 305 when used in the vicinity of Vault 305. FQN: abl.quest.location.balmorra.class.sith_sorcerer.into_the_pit.serum Colicoid Serum | none | 1.1.0 |
Collapse Cavern Channel the force into the ground at the target location, causing it to quake and tremble. All enemies within 8 meters of the target location are struck for <<1>> kinetic damage over 6 seconds and knocked off balance, reducing movement speed by 30%. In addition, standard and weak targets have a 33% chance to be knocked down by the quake each second. FQN: abl.npc.ability.custom.boss.master_syo_bakarn.quake Collapse Cavern | 25s | 1.1.0 |
Collared Target been tagged with a restraining collar and is making their way to Vitani Pass FQN: abl.quest.location.belsavis.world.imperial.information_warfare.collared Collared | none | 1.1.0 |
Collateral Damage Zenith throws sticky bombs at all enemies near your target. Each bomb detonates after several seconds, doing <<1>> damage to the target immediately and <<2>> damage over the next 3 seconds. FQN: abl.companion.unique.jedi_consular.zenith.colleratal_damage Collateral Damage | 15s | 1.1.0 |
Collateral Strike Laceration triggers a Collateral Strike, dealing <<1>> additional kinetic damage. Standard and weak targets are additionally stunned by Collateral Strike. FQN: abl.agent.skill.concealment.collateral_strike Collateral Strike | passive | 1.1.0 |
Collect Blood Sample Use this device to attempt collection of Rakghoul Blood from their recently deceased corpses. FQN: abl.quest.location.taris_imperial.world.rakghoul_bait.collect_blood_sample Collect Blood Sample | 3s | 1.1.0 |
Collecting Mine FQN: abl.quest.location.ord_mantell.world.republic_roulette.npc_collect_mine Collecting Mine | none | 1.1.0 |
Collecting... FQN: abl.placeables.items.pick_up_low Collecting... | none | 1.1.0 |
Collecting... FQN: abl.placeables.items.pick_up_low_loot Collecting... | none | 1.1.0 |
Combat Acumen Increases the critical hit chance by 15% for <<1[%d/%d/%d]>> seconds. Shares a cooldown with Defense Screen. FQN: abl.companion.class.melee_dps.buff_crit_tech Combat Acumen | 3m 0s | 1.1.0 |
Combat Acumen Increases the critical hit chance by 15% for <<1[%d/%d/%d]>> seconds. Shares a cooldown with Blade Ward. FQN: abl.companion.class.melee_dps.buff_crit_saber Combat Acumen | 3m 0s | 1.1.0 |
Combat Acumen Increases the critical hit chance by 25% for <<1[%d/%d/%d]>> seconds. Shares a cooldown with Survival Instinct. FQN: abl.companion.unique.sith_warrior.vette.combat_acumen Combat Acumen | 1m 30s | 1.1.0 |
Combat Acumen Increases the critical hit chance by 25% for <<1[%d/%d/%d]>> seconds. Shares a cooldown with Shield Boost. FQN: abl.companion.class.ranged_dps.buff_crit_tech Combat Acumen | 3m 0s | 1.1.0 |
Combat Barks Every so often if the player is shot and still has the followers, they will screem in fear. FQN: abl.quest.location.alderaan.class.trooper.hard_bargain.buff_combat_barks Combat Barks | none | 1.1.0 |
Combat Droid Chassis Hidden buff that puts the visuals of the Combat Droid on body. FQN: abl.quest.location.balmorra_republic.bonus.area.trash_to_treasure.buff_body_combat Combat Droid Chassis | passive | 1.1.0 |
Combat Droid Left Arm Hidden buff that puts the visuals of the Combat Droid on the left arm. FQN: abl.quest.location.balmorra_republic.bonus.area.trash_to_treasure.buff_left_arm_combat Combat Droid Left Arm | passive | 1.1.0 |
Combat Droid Leg Hidden buff that puts the visuals of the Combat Droid on the second leg FQN: abl.quest.location.balmorra_republic.bonus.area.trash_to_treasure.buff_leg_2_combat Combat Droid Leg | passive | 1.1.0 |
Combat Droid Leg Hidden buff that puts the visuals of the Combat Droid on the third leg FQN: abl.quest.location.balmorra_republic.bonus.area.trash_to_treasure.buff_leg_3_combat Combat Droid Leg | passive | 1.1.0 |
Combat Droid Leg Hidden buff that puts the visuals of the Combat Droid on the first leg FQN: abl.quest.location.balmorra_republic.bonus.area.trash_to_treasure.buff_leg_1_combat Combat Droid Leg | passive | 1.1.0 |
Combat Droid Right Arm Hidden buff that puts the visuals of the Combat Droid on the right arm. FQN: abl.quest.location.balmorra_republic.bonus.area.trash_to_treasure.buff_right_arm_combat Combat Droid Right Arm | passive | 1.1.0 |
Combat Focus Immediately generates 6 focus. FQN: abl.jedi_knight.gather_strength Combat Focus | 45s | 1.1.0 |
Combat Mode Alert and ready for combat. FQN: abl.world_design.flashpoint.flavor.enemy.combat_mode Combat Mode | passive | 1.1.0 |
Combat Mode Cannon Alert and ready for combat. FQN: abl.world_design.flashpoint.flavor.enemy.combat_mode_cannon Combat Mode Cannon | passive | 1.1.0 |
Combat Mode Melee Alert and ready for combat. FQN: abl.world_design.flashpoint.flavor.enemy.combat_mode_melee Combat Mode Melee | passive | 1.1.0 |
Combat Mode Pistol Alert and ready for combat. FQN: abl.world_design.flashpoint.flavor.enemy.combat_mode_pistol Combat Mode Pistol | passive | 1.1.0 |
Combat Mode Ranged Alert and ready for combat. FQN: abl.world_design.flashpoint.flavor.enemy.combat_mode_ranged Combat Mode Ranged | passive | 1.1.0 |
Combat Mode Rifle Alert and ready for combat. FQN: abl.world_design.flashpoint.flavor.enemy.combat_mode_rifle Combat Mode Rifle | passive | 1.1.0 |
Combat Pheromones Vector increases his level of Killik combat pheromones, increasing armor penetration by 15%. Out of combat health regeneration is increased by 10%. FQN: abl.companion.unique.agent.vector.modal_combat_pheromones Combat Pheromones | 1.5s | 1.1.0 |
Combat Shield Reactive Shield now further decreases ability activation pushback by <<1[%d/%d/%d]>>% and makes you immune to interrupts. FQN: abl.trooper.skill.combat_medic.combat_shield Combat Shield | passive | 1.1.0 |
Combat Stance Enters an offensive stance, increasing all damage dealt by 5% and lowering threat generation by 25%. Additionally lowers the cooldown of all attacks by 25%. FQN: abl.companion.class.melee_tank.modal_dps_stance Combat Stance | 1.5s | 1.1.0 |
Combat Stims Stim Boost immediately restores 10 energy when activated and grants Revitalizers, restoring 5% of total health every 3 seconds and reducing damage received by 20% for the duration. Additionally reduces the cooldown of Stim Boost by 30 seconds. FQN: abl.agent.skill.lethality.combat_stims Combat Stims | passive | 1.1.0 |
Combat Support Cell Loads your cannon with a combat support cell. While active, all healing and damage done is increased by 3%. Only one cell can be active at a time. FQN: abl.trooper.combat_support_cell Combat Support Cell | none | 1.1.0 |
Combat Support Cylinder Loads your blaster with a combat support cylinder. While active, all healing and damage done is increased by 3%. Only one cylinder can be active at a time. FQN: abl.bounty_hunter.combat_support_cylinder Combat Support Cylinder | none | 1.1.0 |
Combat Tactics While High Energy Cell is active, damage dealt by Stockstrike makes your next High Impact Bolt an automatic critical hit. FQN: abl.trooper.skill.tactics.combat_tactics Combat Tactics | passive | 1.1.0 |
Combat Technique Utilize a combat technique, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Reduces all damage dealt by 10%, but increases armor rating by 150%, shield chance by 15%, threat generation by 200%, accuracy by 10%, and damage reduction by 5%.
Replaces Force Technique. FQN: abl.jedi_consular.combat_technique Combat Technique | passive | 1.1.0 |
Combat Trance When Opportune Attack is consumed by Blade Storm or Clashing Blast, you build 1 focus. In addition, you are immune to interrupts and all controlling effects for <<1>> seconds after activating Precision. The immunity effect cannot occur more than once every 30 seconds. FQN: abl.jedi_knight.skill.combat.combat_trance Combat Trance | passive | 1.1.0 |
combat_alternate Temp staged ability until we have correct staged combat, this should only be applied to non-hostile npc's FQN: abl.world_design.utility.staged.combat_alternate combat_alternate | passive | 1.1.0 |
Combust Flame Burst and Flame Sweep cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for <<1>> seconds. Targets with Trauma receive 20% less healing from all sources for <<2>> seconds. FQN: abl.bounty_hunter.skill.shield_tech.combust Combust | passive | 1.1.0 |
Combustable Slam FQN: abl.npc.ability.creature.terentatek.combustable_slam Combustable Slam | 15s | 1.1.0 |
Combustible Gas Cylinder Ranged weapon attacks have a 25% chance to deal <<1>> additional elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once per second. FQN: abl.bounty_hunter.combustible_gas_cylinder Combustible Gas Cylinder | passive | 1.1.0 |
Comet Ice Water Increases Presence by 8. Lasts 30 minutes. FQN: abl.itm.potion.cantina.pre_tier01 Comet Ice Water | none | 1.1.0 |
Command Reduces the cooldown of Force Push by <<1>> seconds. FQN: abl.jedi_knight.skill.defense.command Command | passive | 1.1.0 |
Commanding Awe Reduces all damage taken by <<1>>% at all times and by an additional <<2>>% while Focused Defense is active. Additionally reduces the cooldown of Awe by <<3[%d seconds/%d second/%d seconds]>>. FQN: abl.jedi_knight.skill.vigilance.commanding_awe Commanding Awe | passive | 1.1.0 |
Common Medpac Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 16. FQN: abl.itm.potion.medpac.medpac_tier02a Common Medpac | 1m 30s | 1.1.0 |
Communicating FQN: abl.placeables.player.use_headset_long Communicating | none | 1.1.0 |